Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for the explanation, very helpful!

Adding to this, I wanted my custom stats to define the main stats, e.g. make the actor's HP depend on their Constitution etc.

I assumed I could do this via VisuMZ's Core Engine and used this command:
<JS MaxHP Flat: ( $sl.getStatLevel(1,"brw") * 2 );>

However, this causes a ton of error messages in the dev console at startup about "maximum call stack size exceeded" (see the image). This happens even in an otherwise completely clean project. Do you have an idea what's going on and how I could deal with it? Or is there a better way to achieve this result? Thanks a lot!


It is because the maximum callback has been reached and that your current js function is stuck in an infinite loop. You might want to disable the plugin and see if it throw the error.

Yes, I know what's going on there and that the plugin is the cause. That's why I'm asking here for troubleshooting suggestions.


After two weeks, though, I'm not sure I will ever get an answer :-/