Sharing a small update on how development of our game Lethal Grace is going.
It’s a fast-paced first-person shooter where movement is just as important as shooting.

You play as Grace, a beautiful android working for a powerful corporation. Wall-running, time slowdown, using the environment to your advantage, and large-scale destruction are all part of the gameplay. Along the way you’ll be tearing through both humans and robots.
What’s new lately?
🔸 Slides are now fully implemented — they blend naturally into combat and help you quickly reposition
🔸 Wall-running improved — movement feels faster and much smoother now
🔸 Physics and destructibility upgraded — the environment now plays a much bigger role in firefights
🔸 Three full levels are already built, and we’re actively testing the gameplay on them



What inspires the project?
🔸 Atmosphere and themes are partly inspired by Detroit: Become Human
🔸 Combat pacing draws from a mix of Titanfall 2 and the modern RoboCop: fast firefights, vertical gameplay, and constant movement
🔸 We’re aiming for a blend of high-speed action and a dramatic cyberpunk-style story
We also want to push the parkour mechanics further. Several movement systems are already in place, and we plan to expand them so levels can be approached in different ways.


Now we’re curious to hear from you. What mechanics, weapons, or even crazy ideas would you like to see in a game like this?









The Black Ice is an atmospheric horror game set in the abandoned Antarctic station Vostok, cut off from the world by ice, silence, and uncertainty. A brave agent is sent to the station after a distress signal. He must find out why communication has been lost, where the staff has gone, and what lies behind the locked doors. The game's title refers to a rare natural phenomenon — black ice, which contains foreign, possibly extraterrestrial particles buried under the Antarctic cold millions of years ago.