Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ansh Mishra

65
Posts
4
Followers
A member registered Apr 01, 2018 · View creator page →

Creator of

Recent community posts

Very interesting take on zombie theme, also I kind of like story games, and I enjoyed going through them, sadly I couldn't find seed on one, and other one died even though I found the seed, the mechanics need a bit polish, other than that very interesting story in this one, it has potential.

Very interesting take on the theme, it felt hard for me, either due to cooldown of laser being short, or enemy spawning faster and attack cooldown being shorter, I couldn't even clear first level. Other than balancing, game felt quite polished.

I didn't think about that, definitely would keep it in mind and make it more engaging, so you wouldn't need to use autoclicker ;)

Thanks for the headsup, looked it up and that would have made text displaying a lot better.
Thank you!

Thank you for the trouble of going through comments. Yeah, it is heavily inspired by Farm Frenzy games I played in childhood.

I went overboard on planning and thought, "Yeah I have enough time to 'just' make the assets and code it in," and boy was I wrong, with deadline coming up in less than 10 hours, assets took up most of the time, and coding was just last few(2-3 I think) hours of hectic "put stuff in and worry about it later". I definitely need to study more about Miniscript and Minimicro before trying another jam.

Really, Thank You, my goal for now would be to finish up last jam game and this one!

Ohhh! I thought time above was meant for how long one survived, I totally missed the point.

In my opinion, this game has won, super polished game, if I had to say if there was something missing, it would boss health bar, other than that, super fun short game.

Dash didn't work for me and diagonal movement needs to be normalised, also on clicking bite for some reason bunch of humans vanish but counter doesn't increase, other than these cool idea.

If only scoring system was finished, this would have been finished, but still fun!

As always, awesome art, and I bow at your coding skills, managed to make such polished version of game in short time, sad that you couldn't put sound in, else this would have been top winner for sure(haven't played any other games but it should at least be in top rankings).

Thanks a lot, yeah sorry about that, I planned to put instructions for it, but couldn't due to insufficient time and my mismanagement of time.

I am really sorry about that, I was in hurry to submit, I was late for college, hence just uploaded checked if it runs and went. So, in its incomplete stage, you have to click on the shed thing on the bottom of screen,  which will spawn Human Body, which will give you 1 brain, 2 flesh, on clicking on left juice icon thing, you make a brain smoothie, on right click on it, will make a meat can consuming a brain and a flesh respectively. Clicking on cart sells the produced goods, and auto buys human bodies costing 2 brains, also earning 2 brain on each selling of produced goods. Clicking on graveyard spawns a zombie consuming a brain, due to insufficient time, I couldn't a lot of stuff I had made, a lot of stuff is unused in the project folder. Anyways, very thank you for trying out this and kind words.

Confused my game with someone else's?
There is no sound, well there is I haven't implemented them to play.
Also at the time you commented, I hadn't uploaded the game.

Yeah, I wanted to do that but due to my inexperience and lack of time I couldn't. So, I instead relied on hacky solution of printing message. I will try to update it in future though.

That was super close xD, Good luck for future game dev endeavours!

yeah hitbox might be the issue

I had played this yesterday and found it fun, tried it again today, have a garbage bin, in which unused burger can be dumped as storage, as many unwanted burgers are made and it feels unavoidable, ignore this if that is intentional.

Liked the game, feels quite polished. One bug I encountered or if that was intentional, I think one of the daves got stuck in the swatter. but John also got squashed without even being near swatter.

Very interesting take on the theme, it was fun hunting down those pesky vegetables.

I really liked the artstyle, and was interested in Greg's Adventure, hope you add more of it in future, with more polish. Also a little note that - exporting to web would have allowed more people to play the game.

Thanks! I will try my best to update it.

Yeah, my bad for not putting it up in description,  so originally my plan was to have player(goblin) kill other goblins to feed his endless hunger awakened by his predating ability, which also allowed him to gain experience and level up and some rewards on progression(vampire surviors like). Due to my inexperience and lack of time, I couldn't do all that and to somehow push it, I hacked together this where player and other goblins auto attack each other until one dies(mostly other goblins) and leaves behind meat for player to eat. Anyways glad you liked the art!

Thanks, I will try my best!

Love the artstyle a lot, with cute sound effects. You can really push it to be full fledged game.

Did reach the end once, after little distance, legs didn't spawn anymore, so either I got lucky or accidentally used a cheese method. With more polish and content this could be a neat, short, game that can be published even on steam.

I see, thats very good, just like real life leading the ants, though its too hard for me, got squashed quite often xD

Thanks, glad you liked it, my bad on not mentioning that goblin attacks automatically. I could have added more obvious ways of letting player know with animation and stuff, but was running out of time, so hacked this together somehow to finish on time.

Love the concept of cooking for ghosts, not to mention I like cooking style games, so it was quite fun playing it, also its quite polished too.

Love the concept of cooking for ghosts, not to mention I like cooking style games, so it was quite fun playing it, also its quite polished too.

Presentation is amazing, art, ui and everything is so clean and nice. However, I couldn't make ant go anywhere, pressed every key, tried all mouse gestures and buttons, even tried controller but no avail. Grabbing food and dropping onto ant only increased its counter(around 40). So yeah, concept is pretty good too, with more polish it will be quite good game.

Thanks, glad you liked it. :)

Hahaha! hoping Ghost successfully scares away human troublemakers.

Thank you!

Thanks! I will definitely improve this and release it as a whole game. Thanks for taking out time to play it.

That's great and I played it, it is fixed indeed, though I still do not know the codes and didn't want to try out random numbers. Hope you keep improving it!

Visuals are nice, game idea is also good,  though there are few problems. Game sometimes ran fast, sometimes slow. The person/pawn looking thing at first I thought were blocks but I can pass through them. Having stations named would be easier to navigate through levels, although few navigation hints were good, would have been fun if the movement didn't make it hard to move through levels.

I played the fixed web version, there were few problems, like safe code softlocking, also character's body seemed merged with floor with the same color, also picking up items doesn't state what I just picked up.  Also door opening sounded more of door smashing. Hope you finish the game.

Really cool concept of the game, switching between modes. Visuals are good, although I forgot walls could be pass through, which made me stuck at first part of ship.  I was really amazed at changing modes mechanic.

Really polished game experience, although I don't like rhytm games, this was a good game. Amazing job you guys did with this.

Art is very nice, sound effects also good, interesting idea of aiming, however in gameplay I had difficulty to aim and dodge, hard to see where asteroids coming and where to aim, having visual cues for those might improve this.