Very interesting take on zombie theme, also I kind of like story games, and I enjoyed going through them, sadly I couldn't find seed on one, and other one died even though I found the seed, the mechanics need a bit polish, other than that very interesting story in this one, it has potential.
Ansh Mishra
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Thank you for the trouble of going through comments. Yeah, it is heavily inspired by Farm Frenzy games I played in childhood.
I went overboard on planning and thought, "Yeah I have enough time to 'just' make the assets and code it in," and boy was I wrong, with deadline coming up in less than 10 hours, assets took up most of the time, and coding was just last few(2-3 I think) hours of hectic "put stuff in and worry about it later". I definitely need to study more about Miniscript and Minimicro before trying another jam.
Really, Thank You, my goal for now would be to finish up last jam game and this one!
I am really sorry about that, I was in hurry to submit, I was late for college, hence just uploaded checked if it runs and went. So, in its incomplete stage, you have to click on the shed thing on the bottom of screen, which will spawn Human Body, which will give you 1 brain, 2 flesh, on clicking on left juice icon thing, you make a brain smoothie, on right click on it, will make a meat can consuming a brain and a flesh respectively. Clicking on cart sells the produced goods, and auto buys human bodies costing 2 brains, also earning 2 brain on each selling of produced goods. Clicking on graveyard spawns a zombie consuming a brain, due to insufficient time, I couldn't a lot of stuff I had made, a lot of stuff is unused in the project folder. Anyways, very thank you for trying out this and kind words.
Yeah, my bad for not putting it up in description, so originally my plan was to have player(goblin) kill other goblins to feed his endless hunger awakened by his predating ability, which also allowed him to gain experience and level up and some rewards on progression(vampire surviors like). Due to my inexperience and lack of time, I couldn't do all that and to somehow push it, I hacked together this where player and other goblins auto attack each other until one dies(mostly other goblins) and leaves behind meat for player to eat. Anyways glad you liked the art!
Presentation is amazing, art, ui and everything is so clean and nice. However, I couldn't make ant go anywhere, pressed every key, tried all mouse gestures and buttons, even tried controller but no avail. Grabbing food and dropping onto ant only increased its counter(around 40). So yeah, concept is pretty good too, with more polish it will be quite good game.
Visuals are nice, game idea is also good, though there are few problems. Game sometimes ran fast, sometimes slow. The person/pawn looking thing at first I thought were blocks but I can pass through them. Having stations named would be easier to navigate through levels, although few navigation hints were good, would have been fun if the movement didn't make it hard to move through levels.




