I tested and it works. but I mean more of 128k
yes, If you implement this, it would be a good idea to display a notification saying something like:
- Hey! You're trying to load a sample larger than 128k! Bear in mind that this won't be saved in the .mod file.
support for more of 128k samples. I know that is incompatible with replayers but can be useful for load them for cut before.
great work !
Amazing, now I can rotate the map with cursors and all works like a charm in AmigaOS4.1FE. Now yes, you can edit the info and write AOS4 compatible.
runs 640x480 with a good framerate. 29 fps when ships are moving, 19fps in 1024x768, 15fps in 1280x1024, its playlable. But there're a bug, when I press cursor keys for rotate the map, it crashes
Tested on AmigaOS4.1FE in real machine Pegasos-II G4 1Ghz+ Radeon9200 and it works.
its funny !