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An anonymous dragon

3
Posts
2
Following
A member registered Jan 26, 2018

Recent community posts

Hi, been following Grove since the very first release on FA! Love seeing more progress on my favorite game :>

Sadly I'm gonna be real, as someone who hates QTE's and "mash this button to break free" in virtually every game, this ain't it for me.

I'm all for breaking the mold and trying different combat mechanics, lord knows I'm sick of all the 18+ VN's with no rpg or action mechanics whatsoever so this is still a nice, fresh take.

Enjoyed it overall but yeah, gonna be playing with turn based mode enabled for future updates.

Since this is taking inspiration from Packedrat I have a few ideas based on what I think worked well for it that could also work here. Of course I have no idea where you intend on going with the story so many of these might not fit but here they are anyway.

- Being able to bait certain enemies into each other causing them to grapple and use each other like you could with the kobolds in Packedrat.

- Wide variety of enemy types, not just bipedal. I see you've already got a flower type thing which is a nice start. Some ideas for other enemy types could be Insects, Ghosts, Plants, Dragons, Corrupt Machines, living latex (Changed comes to mind) etc,

- Themed zones to house different enemy types. Cursed forest, Slime cave, Abandoned Factory, etc.

Loving it so far, very early access so understandably sparse on content.

Some random ideas I'm going to throw out there, feel free to ignore.

Would love to see some some more non-humanoid enemies like slimes or maybe ghosts to possess the PC's body to make them masturbate. Heck, even a doppelganger NPC that copies your custom character could be neat!