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Since this is taking inspiration from Packedrat I have a few ideas based on what I think worked well for it that could also work here. Of course I have no idea where you intend on going with the story so many of these might not fit but here they are anyway.

- Being able to bait certain enemies into each other causing them to grapple and use each other like you could with the kobolds in Packedrat.

- Wide variety of enemy types, not just bipedal. I see you've already got a flower type thing which is a nice start. Some ideas for other enemy types could be Insects, Ghosts, Plants, Dragons, Corrupt Machines, living latex (Changed comes to mind) etc,

- Themed zones to house different enemy types. Cursed forest, Slime cave, Abandoned Factory, etc.

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The way that I have the entity system coded does allow enemies to go after other specific enemies, I just haven't implemented any yet because it would be extra animation work (+ the first area is already meant to be kind of easy, and that would make things probably even easier). 

As for everything else though, a good portion of what you suggested is planned to some degree. A Cursed Forest (ghost enemies / sort of living latex equivalent bog creature) and Slime Cave are both planned as early midgame areas, and while it might not be a factory, there is a location planned with mechanical enemies. There's likely going to be an area that's heavily plant themed either in the next update or the one following as well. Additionally, one of the main 4 bosses' areas is going to be bug themed, so that's a checkmark for insects too.