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Anoarith

11
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A member registered Aug 27, 2015 · View creator page →

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(1 edit)

Oui c'est vrai que c'est un retour au source au final par rapport aux jeux textuels.
Mais en plus épuré, ma première intuition aurait été de comparer ton jeu à des trucs comme Scribblenauts ou des trucs un peu plus expérimentaux comme le Constellation de Terry Cavanagh.

Bref, le sentiment m'évoque plus ça que les vieux jeux textuels qui avaient en sentiment très lent et poussif parfois :)

Ok c'est stylé :)
Je crois pas avoir vu beaucoup de fiction interactive avec un champ de texte à remplir comme ça.

Question peut-être bête : c'est du Twine ?

Oh ok, thank you for the reply and keep up the good work :) !

What are the credits of the music named "Oblig 3, Kris.ogg" ?
I can't find it on the credits and this music is awesome.

Ok thanks a lot for your answer :)

Is there any changes in this version (except for the  new sprite) ?

Thanks for the feedback, I'm glad you took the time to analyze this :).

I think I'll work more on this game, I liked to work around this concept.

I loved this game, great concept and execution ! I didn't understood that rooms were generated proceduraly before looking at the comments below. I think the feedback when you hit a wall isn't explicit enough.

Great entry, congratulations !

Awesome graphic job here ! It correctly fits the "broughlike" constraint by being a sokoban and roguelike crossover. Good job !

Excellent concept and nice graphics / audio assets ! The game is too easy once you get the optimal strategy though