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AnkkeErik

22
Posts
1
Followers
A member registered May 12, 2023 · View creator page →

Creator of

Recent community posts

I think the game has a nice composition. There's a surprising amount of strategy embedded and it's pretty polished too. I like the use of the art and music. Overall great work!

Thank you!

The puzzles we're great, the artwork was good, and the audio was fun!

Thanks for the feedback!

Thanks!

Thanks for the feedback!

Best part about this game is the dialogue. And the character sprites. Good job

Thanks for the comment! Happens to all of us ;)

This is a really good idea! Everything works together and the shooting by making loops makes the gameplay really interesting!

I love the art and the idea! This was great, refreshing fun.

It's pretty fun! I like the look especially with the shaders.

I just love the art style! Good work!

I loved this game! From the little details like animations, camera zooms and the countdown, to the core gameplay. The implementation of fast decision making combined with the players skill was really good! Liked the music also, good work!

Thanks for the feedback! I agree, the tutorial was kind of half-assed. If you missed it in the tutorial, the cards descriptions' could be viewed by right clicking them, should've prefaced that more, so the loop decreases the next 2 cards' cooldowns, so they could be shot more in a bunch. I also agree the balancing was off at points, didn't really leave suitable time for that.
Appreciate it!

Everything fit the theme. The idea of the game was really good one, I really liked it.

This was very cool! The audio is so satisfying, and the snake feels fun to move. Good work!

It was a really cool game! The artwork was cool and the jumping mechanic was on point!

Thanks!

Thank you!

Thanks for the feedback! I really should have playtested more, although it was kinda hard when I was fixing bugs with the AI all the time.

Maybe you could add VFX and SFX, but otherwise the game is awesome!

Yeah I was trying to replicate those kind of homing missiles, which follow enemies with a bit of delay. I think I had the idea and that it looks fine, but form a players perspective I understand that it can be unsatisfying.