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AnKK

21
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3
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A member registered Jan 25, 2021 · View creator page →

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This game is still intriguing and interesting even I play it right now. I really like the end of the world topic and hope to see more stories unfold during the play. Why I’m the only one in the play? Is everyone else dead? Do I really go back after I reset the clock? I feel there is a lot of potentials under the end of the world story. I also like the music at the beginning of the scene. If you guys want to develop this game, maybe you can consider adding it to the play scene. I’m also like to interact with more objects on the train. One thing that bothers me is that I fall infinitely after I get out of the station. Overall, the idea of this game is interesting and the models are real. I love the experience of playing this game. 

I love the graphics and objects collected in this game. The character looks cute and all the graphics are drawn very well. I hope I can know more about the story before the play. Since storytelling is an important part of the game, I feel that might be good if you write before the gameplay about the character and why he/she is here. The plot may help the player understand why she wants to collect objects and makes this action self-directed. The game may be more interesting if the player is not just following the instructions, like “open the fridge”, but have more choices on how to interact.  Among all games I played today, this game is the one that most close to that type of game I like to play. You may want to look at games like The Witch’s House and IB for some inspiration. 

This idea, killing the fashion designer, makes me laugh! I actually never see the boss because of the way I play. On level 1 I set the box lower than the highest platform, and then jump and shoot. Because of the width of the screen I actually never seen the boss’s face. I find them in your devlog, and surprised that they are designed based on famous fashion designers! Since I have never seen the bosses, the name, Fashion Raider, is a little bit confusing. Maybe it's good if you can show those designers on the menu scene of this game. However, that doesn’t reduce my love for this game. The build and climb action is very interesting. They make this game harder and also more fun to play. I always need to be careful of where to put the boxes and also where to jump. 
p.s. this is how I play it. I jump and shoot from here.

I love this game because of its graphic and unique interaction. The two characters are drawn in a casual hand-drawing style with the rest of the elements in the scene. I also like how you connect the keyboard in the game to the keyboard in front of me, which I need to press “enter” to enter. The small tutorial you have on level1 is really helpful. You make the “<“ and “>” red when I don’t know if I need to use the cursor. The only problem I have is that I can’t input letters as I stand on them in level2. I see the rest of the levels of your game in your tutorial. The words you choose naturally become the design of each level. This game must be very fun to play and design!
p.s. the image below is a screenshot from my end.

I really like this concept and your care about the deliveryman. Choosing deliverymen’s companies on the starting page makes me laugh! From the colors of their clothes, I know they may reforming to large delivery companies in China. The background music sounds cheerful. It makes me feel if I spent half of my day playing this game, I won’t be bored of that game. I have some problems exploring the city. I can go through buildings but always get stock between cars and frames. I think you guys are aware of that. I’m so looking forward to seeing the advanced version of this game!

I really like the atmosphere that you create in this game. The music and all those models work very well together to make this game a calm exploring journey in a digital world. In those objects, I love the key design the most. Is that from a language? It looks very familiar but I can’t think of what that is. It’s like I’m dreaming, surrounded by things I feel familiar with, but notice I never have seen them after I’m awake. I also like how your design each end. The text for them is metaphoric. I just like how it feels. I only thing I notice is that I get stuck between things. I was stuck once at the rock outside the red door.  

I feel this game is really poetic. It has something to do with the graphics. The characters are beautiful but not too cute, so they fit the concept very well. I played this game during the playtest, and I feel it becomes easier to play and more interesting. I like the design of the underworld. Its blue color differentiates it from the rest of the levels. In the underworld, I need to collect things. Different missions on different levels really make the game more playable. The only thing that might be a problem is that in the underworld I seem not able to jump if I hit a certain “cloud”. Also, I can't reach part of my soul that on the highest platform... 

I like the graphics and the sound of this game. I guess one of you made the character’s voice. The background music is intriguing too. It seems to play faster as I play. I like the moment it fits with my steps. I pass the first level after times of loss. This game is a little hard for me, but I’m not really a gamer, so passing the game may not be a problem for others. I hope there are some instructions before the gameplay, so I don’t have to scroll down and read the introduction. 

I like the landscape and the sound of the wind. Talking penguins are interesting too. I wonder what the healthbar does. I didn't die after it reaches zero. I notice I can add it back, but I fail to understand why...

I'm not a horror game fan, but this game really teaches me why people love horror games. The music of this game makes me anxious the first time I open it. I thought I would only play once, but after I get used to it I started to pay attention to the game itself. The closet door was another thing that scared me, I thought I will be trapped in that closet. Later I notice that I don’t have to get inside the closet to collect the object. I like this game because it challenges my affordability of horrible things. I never thought I will like a horror game, but now I think I want to try any horror game! The only thing I hope that could change is the typeface you choose. It works well in the title, but a little hard to read when it is used in a paragraph. 

I like the play experience of this game that I need to decipher my true identity by reading those messages on the wall. The more message I read the more I curious about where I am and why there are messages on the wall. The ending is unexpected to me. Since I had a good life, I think that ending is happy! 

OMG! This game creates an uncanny feeling from the beginning. I think you did a good job of creating that atmosphere using sounds and graphics. The theme is strange too. In what circumstance that I need to collect my own body? I really want to know how you come out with this theme. I saw in "Failures" you put "resolution of the graphics", but I think the resolution is good. Your graphics have the quality that make me see the body part clearly and at the same time don't freak me out. I kind of hope to see more stories about your game: where is this hospital? why am I collecting my body parts?

The theme of this game is relatable to me. I also feel the floor plan gives this game a unique quality. I wonder how you make your code fit with the floor plan. I feel this is not easy. There are some places, like the bed in the bottom right room, the character can't go across from the top but will go across if I do it from the bottom. I also wonder what is red paint. I think adding a timer and the cat as a hinder are both good ideas. I also hope to see more stocks hide in the room. Maybe hiding them under the bed in the bottom right room is a good idea. It will only be found when the player tries to go across the bed from the bottom. 

Hahahahaha, another junk food game of yours!!! I like this theme! I didn't win the game even if I tried 5 times... I really hope the Coke has hands... I think not able to win the game may not be a big issue. I'm not good at video games so that's probably my own problem. I just feel a little sad that I can't see your winning scene. I like the graphic and color palette of this game. They make the game looks really "junk food". The spring you have in the middle is very interesting. It seems to be a key element that can help me win. Maybe I will try to play it again.

Star Kirby!! I don't really know Star Kirby actually, but I like how you animate the character. Also, your design is very straightforward. I don't have to know Star Kirby to understand what I need to do. The bomb is obviously a dangerous sign and the star looks very friendly. The only thing that bothers me is that there is no quit button on play mode... I didn't pass the second level on my first try. I pushed one block too much and it stuck on my way to the exit with the other blocks. I had no choice, but to end that turn by running toward a bomb... I feel a quit button may help? Otherwise, my playing experience is good! 

I like the free play experience of this game!  You didn't create a maze for this game, and that allows me to play it in different ways. I spend a few minutes at the second level because I try to hit the shark using one of the coconuts. I died once because I touch the shark, and I just want to know what if the coconut hits it. I enjoy this process of exploring. I think the abstract background and the open space make me concentrate more on the interaction between the bunny and other elements. I agree with you. I think adding more interactions is a good idea. Now the coconut goes through the shark. I kind of want to see it hits the shark and the shark runs away.

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Hahaha, this game is so funny! It reminds me of a popular puzzle game in China that the player's goal is to complete a watermelon. I like how you design the tunnel only a little wider than the pizza; I have to push every other food aside to reach my missing part. It is also a little bit sad... The pizza has to run into the fire after he finally becomes complete. 

I like the atmosphere you set up for this game! The music and graphics fit with the context of this game very well. I missed your instruction and thought all the planets are dangerous at level 1. After I realize they are all friendly, I rushed right into an exploding planet! However, I think the process of figuring out which planet is dangerous is fun. I also enjoy seeing the alien upgrading from a one-eye to a  two-eyes creature. 

This game looks cute. I like your pixel graphics a lot. The game is very easy to understand. I know what I should do right after I start to play. I think the only thing that bothers me is the "QUIT" button. It doesn't work well on WebGL. After I click it, I'm still on the same page, but can't select "RESTART"...

I love the music and the abstraction of this game. Dancers are represented by geometric shapes. The rolling hexagons remind me of ballet dancers. The first level (or title page?) is very easy to understand: You have to stand under the spotlight to be a leader. For me, the second scene is a little confusing. I'm not sure why should I stand. I was sent back to the first scene a lot of times, and haven't got to the ending scene yet. The way you make white-dress dancers move is really cool. I didn't realize how hard that is when I played it. I only know that after I see your description.