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The theme of this game is relatable to me. I also feel the floor plan gives this game a unique quality. I wonder how you make your code fit with the floor plan. I feel this is not easy. There are some places, like the bed in the bottom right room, the character can't go across from the top but will go across if I do it from the bottom. I also wonder what is red paint. I think adding a timer and the cat as a hinder are both good ideas. I also hope to see more stocks hide in the room. Maybe hiding them under the bed in the bottom right room is a good idea. It will only be found when the player tries to go across the bed from the bottom.