Solo indie Dev looking to expand his team. Currently working on a 2D survival horror game called Deadlock Protocol, that's already been approved on steam but look into help speed up progress especially with art resources
🎮 Pixel Artist Wanted – Tile Sets & Level Design
Project: Deadlock Protocol (2.5D Top-Down Survival Horror)
We’re looking for a pixel artist to help create environment tile sets for Deadlock Protocol, a gritty top-down survival-horror game inspired by classic Resident Evil–style design.
🔧 What You’ll Be Working On
Creating 32×32 and 64×64 pixel tile sets (interiors & exteriors)
Walls, floors, doors, props, and environmental details
Supporting map and level design using existing layouts
Expanding and refining areas like hotels, hospitals, city streets, and industrial zones
🧩 What We Provide
Existing tile set templates and scale guides
A clearly defined art style and perspective (2.5D top-down, non-isometric)
Pre-planned level layouts and design direction
Ongoing creative feedback and iteration support
⭐ Experience
Pixel art experience required
Tiled (map editor) experience is a plus but NOT required
Experience with map/level design is a big bonus
Familiarity with survival-horror environments is a plus
🎨 Style Notes
Gritty, grounded, atmospheric
Consistent scale and readable gameplay spaces
Designed for exploration, tension, and storytelling
💬 Compensation
Paid / rev-share / contract options available (open to discussion)
Credit in the game and promotional material
📩 Interested?
Send:
A short intro
Pixel art samples (especially tiles or environments, if available)
Any experience with Tiled or level design (optional)
Let’s build something dark, moody, and unforgettable. 🩸
Discord: GIToez
Twitter: https://x.com/TheDeadlockGame
Steam: https://store.steampowered.com/app/3573790/Deadlock_Protocol/


