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Aneesh Babu

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A member registered Jan 30, 2022 · View creator page →

Creator of

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India

Thanks for playing the game and sharing your feedback! Really appreciate it!

Thanks for playing the game and sharing your feedback! Really appreciate it!

(1 edit)

Hi brother! This was a really nice experience! Yours is the only 3D game I’ve come across so far that uses proper 3D game assets, and I really liked the art style and environment. The game has a nice visual appeal, and it’s great to see this level of effort put into it.

One small suggestion: the game felt a little sluggish in my browser, possibly due to the assets. The camera rotation could also be smoother, and some voice-over and UI improvements could make the overall experience even better.

Great work, brother! Keep it up!

Hi brother! This is a good start for a playable endless runner. The music creates a really nice, mysterious atmosphere that adds to the overall experience. Good work!

Wow, this was a fun game!

The art style is simple, clean, and really nice. I’m usually not very good at aiming and shooting games, but I still managed to take down a few enemies and had a lot of fun playing!

I feel this game would be even more fun to play with friends. I can imagine how chaotic and hilarious it would get!

Nice work, brother! Keep it up!

Hi brother!

The art style looks really nice, and the music complements the game very well. Overall, I really enjoyed the experience. The different enemies and environments introduced across the levels were also nice touches that kept things interesting.

Just a small suggestion: adding a little more character progression could make the gameplay even more engaging.

Great work! Keep it up!

Hi brother!

The game felt calm and relaxing. I really liked the music and the slow-paced learning experience. Overall, it was a nice game!

However, I faced a few technical issues while playing. It might have been due to the language difference, but I couldn’t properly understand the back button. Also, whenever I died, the screen went blank, and there was no option to restart. I had to refresh the page 2–3 times to continue playing.

Apart from these issues, I liked the overall experience. Good work, brother!

Hi brother!

The game felt calm and relaxing. I really liked the music and the slow-paced learning experience. Overall, it was a nice game!

However, I faced a few technical issues while playing. It might have been due to the language difference, but I couldn’t properly understand the back button. Also, whenever I died, the screen went blank, and there was no option to restart. I had to refresh the page 2–3 times to continue playing.

Apart from these issues, I liked the overall experience. Good work, brother!

Thanks for playing the game and sharing your feedback! Really appreciate it!

Hi brother!

I liked this game! When I first saw it, it reminded me of the underwater scenes in INSIDE, where a little girl with long hair tries to catch you. That was the first thing that came to my mind!

The game is simple and nice, and I really enjoyed playing it. I was able to complete it in around 3 minutes, but it still gave me that satisfying feeling of finishing a game, which I really liked.

I feel the experience could be even better with some voice-over for the story elements, as it would help bring the narrative to life and make the game more immersive.

Overall, it’s a simple but enjoyable experience. Good work, brother! Keep it up!

I feel improving the art quality would make a huge difference, even if you go with a simple art style.

Thanks for the honest feedback! I’ll keep this in mind for the next version.

Hi brother,

I really liked this incremental game! It was super addictive. I unlocked all the skills and ended up spending more than an hour playing it. Really fun experience!

Just one thing I’d like to mention: it was sometimes difficult to distinguish between the background, enemies, and collectibles because they all shared similar colours and patterns.

Improving the visual contrast between these elements would make the gameplay even clearer.

Really enjoyed it, bro. Great work!

Hi brother,

I really liked the game! I’m a big fan of Battleship, and I actually played it with my friend today as well.

Adding the cattle movement was a nice touch and a great addition to the gameplay.

Nice work, bro! I think adding a multiplayer mode would make it even more fun, as players could enjoy the game together with their friends.

Keep it up!

Hi brother,

I played your game! I’m not a big fan of Tetris-style games, but I liked how you’ve incorporated it into a larger story. I think there’s potential to introduce multiple mini-games at each station, which could make the overall experience even more interesting.

I played through the game and could see that it’s still a work in progress. Looking forward to seeing the full game. Keep going, bro!

Hi brother,

I really liked this genre of game, especially the character building, progression, and roguelike dungeon-crawling elements. I played both the normal and Halloween-themed versions and tried two different characters. The core gameplay is good, and I enjoyed the overall experience.

I felt the game could reach another level with a different UI/UX approach that puts more emphasis on the art. Using icons to represent stats and effects instead of relying heavily on text could make the interface more visually appealing and immersive.

Also, some cool music that matches the game’s theme would make a big difference and elevate the overall experience.

Good work, brother! Keep going!

Hi brother, this game was actually fun!

Initially, I didn’t understand which keys were used to attack, so I was just roaming around. I’d suggest adding the controls to the pause menu or settings so players can easily check them.

Once I figured out the controls, the game became really fun! Grabbing everyone and hitting them with brooms and sticks was hilarious. The KO meter also added some extra excitement to the gameplay.

Even though the art style is minimal, I really liked the changing eye expressions. They added a nice touch to the characters.

Overall, I enjoyed playing it. Good job, brother!

Hi brother!

This game has really good potential! I especially liked the gameplay and power-ups, like the slow-motion ability.

Initially, I wasn’t too into the game, and also I’m not sure why the music sounded a bit chaotic on my computer. I’m not sure if that’s how it’s supposed to sound or if my system was behaving weirdly.

I feel there’s still some room for polish, especially around the movement, to make it feel more responsive and snappy. Adding some particle effects could also make the gameplay feel more satisfying.

Personally, I feel the game could offer a completely different experience if the overall pace were a bit faster, making the gameplay more intense and exciting.

Good work, brother! All the best with the game!

(3 edits)

Wow! This was an awesome experience for me! GRIS is one of my all-time favourites, and I genuinely got a similar vibe while playing your game. The atmosphere, music, voice-over, and variety of gameplay mechanics were truly marvelous. The level of immersion was so good that I played the entire game from start to finish in one sitting. This is hands down the best game I played in this game jam!

I have just a couple of minor suggestions. The camera could feel a bit smoother while jumping, perhaps with some damped follow or a better follow target. Also, while the environment suited the gameplay, some of the foreground layers didn’t feel naturally in sync with the character’s jumps, which slightly affected the visual experience.

But honestly, these are negligible compared to how amazing the actual game is. I absolutely loved the experience. Superb work, you absolutely nailed it!

Hi brother!

I really liked the audio in this game. It’s really good, and the visuals are great too!

However, I feel there’s still some room to improve the gameplay. I think it would be better if all the elements were more connected and came together as one cohesive story. Also, some parts felt a bit repetitive, which took away from the overall experience.

Overall, great work, bro! Keep going!

Thank you for your kind words

Thanks for your feedback

Thank you for your kind words

Thank for the honest feedback

Hi Brother!

This game was fun! I really enjoyed driving the car around the city and even made my own mission to hit all the pedestrians. 😂

The music was nice, and the car controller felt really good. The rain was a bit distracting for me, but having the option to turn it off was helpful.

I think it would be the cherry on top if you added some tyre tracks and particle effects when drifting, along with a little slow-motion effect to make those moments feel even more satisfying.

Good going, bro! Keep it up! 🔥

Hi Brother!

This game felt really different! I spent quite some time experimenting with it and playing around with my creativity like a kid. 😄 It gave me a real sense of freedom to explore, experiment, and create whatever came to mind.

Really good work! Keep it up! 👏

Hi Brother,

Initially, I thought the game was still half-finished, but once I started playing, I really enjoyed it! I kept playing and trying to beat my own high score. 😄

Good work! Keep going and finish the game. I’m sure it’ll be even more fun!

Hi Brother,

I can see that a lot of effort has gone into this game!

However, I’m not sure if it’s an issue with my PC, but the game doesn’t seem to be working properly on my computer.

Thank you for your kind feedback

Playtest feedback (Karthik, 06 Oct)

🐞 Layout: cones and cups are out of place.

🐞 Thought bubble timing: sometimes the ice cream appears first and the thinking-bubble background only loads after it. The image doesn’t look right.

🔧 World progression: the game doesn’t feel very interactive. Moving to the next world gives no sense of achievement and feels like just another level. A world-complete celebration or reward screen would help.

Playtest feedback (Dinesh, 06 Oct)

💡 Customer orders: instead of showing the exact ice cream they want, customers could describe it, and the player builds it from the available ingredients. Right now it plays more like a memory game. Describing orders would make it feel distinct.

Playtest feedback (Dinesh, 06 Oct)

✅ “This is cool.”

Playtest feedback (Karthik, 06 Oct)

🔧 Firefly dialogue: the firefly seems to have several lines, but they look like they repeat. Make it bigger, or add a glow or other indicator, until the player has gone through all its dialogue.

🔧 Button feedback: Next, Restart and Continue have no click sound and no pressed effect. Add both.

Playtest feedback (Karthik, 06 Oct)

🐞 Letter readability: the letter is hard to see. Move it higher on screen and make it clearer.

🐞 Rabbit sprite: low resolution in every scene, and the sprite doesn’t look right.

🐞 Drop validation: dragging into the scribbled area still counts as a correct answer. The drop zone needs increased.

🔧 Music: “a little bit…” (unfinished, needs follow-up)

Playtest feedback (Dinesh, 06 Oct)

✅ Very good memory game. The UI and sound are both good.

💡 Animation: the feedback is currently a shake effect. Would a sprite animation look better in its place?

Playtest feedback (Dinesh, 06 Oct)

🔧 Workshop space: a bigger workshop/build area would make placing pieces easier.

🔧 Rotate icons: they’re too small to tap comfortably. Make them larger or give them bigger touch areas.

Playtest feedback (Karthik, 06 Oct)(Vivo Y33T):

🐞 Unbeatable level: couldn’t complete one level because the triangle needs to sit half a step lower to fit the square. The level’s snapping or solution needs fixing.

🐞 UI scaling: on his phone’s resolution the UI overlaps and the numbers aren’t readable. Test at the Vivo Y33T’s screen size (about 1080×2408).

Playtest feedback (Vivek, 06 Oct) – 8/10

✅ Fun to play. Looks, gameplay and UI were all rated great.

🔧 Piece placement: rotating a piece, then tapping it again before you can drag it, gets tiring over many levels. Look at letting players rotate and drag in one go.

🔧 Background audio: on mobile, music keeps playing after the browser is minimized. It should pause or mute when the tab loses focus.