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Androos

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A member registered Mar 10, 2025 · View creator page →

Creator of

Recent community posts

Really like the addition of the rush mechanic, it adds a little bit more depth to an otherwise simple game

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Glad you liked the game! Do you think you could replay/re-review the game? I posted an explanation in the comments.

(1 edit)

Glad you liked the game! Do you think you could replay/re-review the game? I posted an explanation in the comments.

Hey Aetherylia, I'm glad you were able to play this game, but if its not too much trouble, do you think you could replay/re-review it? I uploaded an older version of the game to better align with the rules of the jam (see the announcement for more details). Also, on the room where you thought you had to jump on the enemy, did you notice the candle by the wall? Try breaking it to see the way forward.

IMPORTANT UPDATE

In order to better abide by the rules of this jam, I have removed the updated version of this game and replaced it with the original. I highly recommend that anyone who played/reviewed this game on April 9th to replay and re-review the game. I will re-upload the updated version of the game after the jam concludes, thank you.

I did it and didn't run into any issues, but I'd check the discord just in case

I think that a menu sound effect would be a great addition to this, and maybe a sound effect when you click the fox, but I can see why it might be omitted, as repeated clicks would cause it to become annoying.

I actually thought that the player character controlled very nicely, but I don't know if this is an issue on my end, but I didn't hear any sound effects during my play through.

To rephrase what everyone else is already saying, the visuals look great. However, I found it hard to control and lacking any real difficulty. About 90 percent of the time, I found myself hugging the floor and tapping the spacebar to avoid any missiles that would lazily come at me. In the 10 percent of the time that I was airborne, I thought the jetpack was a bit overtuned, and that gravity was a bit too low. Consider reducing the power of the jetpack and increasing the power of gravity.

Love the look of this!

I like the usage of 3D models rather than sprites, even if they're rough around the edges.

This is definitely a game i would waste hours on rather than study for my classes if I gave myself the chance.

I have no idea how to play minesweeper, but the game seems complete and I'm sure its very fun once you sit down to learn it, so great work!

Key rebindings are nice, so points for accessibility, but the game player character kept disappearing completely whenever I pressed the jump button. No other review mentions this, so it appears to be an issue on my end.

Art was great, loved seeing the little birds in the jetpack joyride clone

Love the art! I think the game could really benefit from a more aggressive enemy type, like the UFO in the original Asteroids, as I found it too easy. Also, the shield powerup is a bit overpowered, as there's basically no limit on its usage if you're aggressive enough with it.  

I think I accidentally broke the game by opening it in full screen :P Great choice in music, and the gameplay is solid!

Updated the game to address some common critiques!

* Faster player movement

* Additional sound effects

* Bug fixes

* Updated sprites

* New animations for boss fight

You did indeed bug the boss,I'll release an updated version soon which will address your issues :)

Really love the look of this game!

I think that as a first attempt at a 2D platformer, this isn't bad. However, I think for your next project, you should really focus on ensuring that the character is satisfying to control, as right now, Spondo simultaneously feels like hes weightless and leaden.

Thanks for the critique! Cant believe I forgot to program the bottomless pits, goes to show the value of having people playtest your game before release.