Really like the addition of the rush mechanic, it adds a little bit more depth to an otherwise simple game
Androos
Creator of
Recent community posts
Hey Aetherylia, I'm glad you were able to play this game, but if its not too much trouble, do you think you could replay/re-review it? I uploaded an older version of the game to better align with the rules of the jam (see the announcement for more details). Also, on the room where you thought you had to jump on the enemy, did you notice the candle by the wall? Try breaking it to see the way forward.
IMPORTANT UPDATE
In order to better abide by the rules of this jam, I have removed the updated version of this game and replaced it with the original. I highly recommend that anyone who played/reviewed this game on April 9th to replay and re-review the game. I will re-upload the updated version of the game after the jam concludes, thank you.
To rephrase what everyone else is already saying, the visuals look great. However, I found it hard to control and lacking any real difficulty. About 90 percent of the time, I found myself hugging the floor and tapping the spacebar to avoid any missiles that would lazily come at me. In the 10 percent of the time that I was airborne, I thought the jetpack was a bit overtuned, and that gravity was a bit too low. Consider reducing the power of the jetpack and increasing the power of gravity.








