I have physical copies available at conventions and plan on setting up the web store in the next month or so for my next book Out of Orbit as well as getting more copies of Battle School printed and listed there.
andrewbeauman
Creator of
Recent community posts
Thank you so much! I'm so happy to hear you're enjoying the game.
As for NPCs, I'd recommend having them function as another player character that the group can collectively run. The characters are simple enough that it's easy enough to do so with the help of the GM. That's how I've handled it in the past. If that's too much to handle, it could just be handled as a narrative boon, having them tag along with another cadet and granting them some drive or skill boost for specific tests..
I just launched my first-ever TTRPG and want you to try it out today! The whole book is pay-what-you-want and was initially funded on Kickstarter during Zinequest 2024.
Battle School: A Team-Based TTRPG is a game for 3-5 players and 1 Game Master. Players will create their character, a cadet between the ages of 8-13, who has been shipped off to military school in space.
The game's design philosophy is rooted in collaboration and teamwork, with a narrative focus on self-discovery and coming-of-age. The game puts the difficulty in the hands of the players, based on the scenario their team is up against, and requires them to think as a team to overcome their obstacles. Combat is no longer about what you're doing on your turn but asks, "What can I do to help my team overcome this obstacle?"
What You Get
- 90 pages of rules
- 5 Cadet Types to choose from
- 5 different Armies for your team to fight for
- Tons of Advancements to grow your Cadet's abilities
- A framework for running full campaigns in the semester-long tournament
- A form-fillable PDF of the Trifold Character sheet
\I cannot wait to hear what trouble you get up to in Frontier Space.
Wow... that was phenomenal. I'm so impressed with the different ways of attacking. I will say other than "attack" I wasn't super clear on how to use other abilities but didn't end up needing them. (that being said I didn't' complete the list)
Critical feedback in no particular order:
- The walking sound was a tad annoying when I was rechecking different screens and moving quickly
- When I got to the end of the game... I was kinda miffed that I was pushed back to the start screen rather than being able to keep looking for the things I missed. Overall the end was a bit disappointing, but hey... that means I wanted to keep playing so its good!







