Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AndrewB330

14
Posts
6
Followers
A member registered Aug 17, 2022 · View creator page →

Creator of

Recent community posts

I see, the only clicker that I played a lot is CookieCliecker, it uses full names and it looks fine I would say

Nice little game! I just bought Neptune :)

I think adding stars as background can help reduce weirdness of sun's motion, it currently looks like the sun just randomly walks around (but I get the idea, you are trying to have a minimal bounding box of all the planets and zoom the camera to fit it)

Also why did you decide to go with A B C instead of usual K M B ... ? Just wondering, because 10k 10m 10b feels more natural than 10a 10b 10c, just my opinion

Overall very nice :)

Haha yeah, it is not designed to be playable after final wave basically :D It it not polished as it was done in just a week for the jam. Thanks for playing!

I noticed a lot of activity on the game page recently, did someone reposted it somewhere?

Yeah you pretty much beat the game :D This bug I think appears only after 30-40 minutes in game, it is floating point precision bug

you need baby bees to get regular bee first. And only then you can train them into other types

Thanks!

I really like your attention to small details, in my opinion it is what makes the game feel finished. All these small particles and animations, settings, coherent UI textures - it is great to see.     I am not the biggest fan of "retro" art style, but I guess it is just my taste. Great entry overall

(1 edit)

Yeah your suggestions sound great, especially prestige system. I'm totally aware that game does not scale very well at the end game. It is just because of lack of time during the jam :D I needed to cut toooo much features in order to still make it working in time. Thanks!

(2 edits)

Thank you!

Magic wax is obtainable from killing mobs :) Two important things that we didn't have time to do are showing enemy stats and showing drop, so that is why it is a bit confusing. And the game doesn't really scale well at the end, but we just wanted people to be able to make a lot of beeees :D

Thank you! Yeah it is tuned to be kinda easy just to make sure that anyone can do that even if messed up something in the beginning. I had plans to make automatically adjustable difficulty depending on player "skill" but as always with jams - didn't have time :)

Oh one more bee game :D I guess bees are popular this season, that's definitely a lot

I like how you need to plan where zombies that are already in forward need to move before you even get there, nice puzzle

Haha nice, it is getting intense at the end :D