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AA STUDIO
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Glad you were able to power through! Creating number counters for any GB Studio Project really takes a lot of time especially when we have to import them into new projects.
Don't get me started on 3 digit numbers! haha (I had to link sprites/actors manually in an event group for numbers 100-999, and it took me hours to accomplish for my Currency Counter System). I haven't found a formula to make it easier to create yet but hopefully someone in the GB Studio Community can.
btw, I suppose, you couldn't start creating your game with this project file initially? to avoid re-linking sprites for the numbers?
Hey guys, for those wondering if this is a glitch:
It is not. I purposely allowed the name tag to be covered by the dialogue box to show that if you use a 3 line dialogue box your Y-axis for the name tag should be adjusted to go up by 1. So in the DEMO, if you read the dialogue with this actor next to the fridge. It will fix itself.
Just had to clear this up cause some people on reddit thought it was a glitch.
Thank you!
Hi there! I get what you mean! That is very possible. But the system I created is only a template for 1 item. You will need to add another "Math Function" that makes a variable value random for said item. And then another. Then you will just correspond it with the actor sprite that will pop up above player once received. It's quite a tedious process to include other items. But I will see if I can make a different fishing system version.
Here's a guide for you maybe you can do it:
If $CatchFish Value 3,10 (this is what I did, the catch function ranges from 3-10 which is connected to a 3-10 second timer)
therefore you will catch a fish within those seconds.
What you can do is
Retain the random formula but change what comes out if the value becomes ___
So that being said, you can make it if value is 1 = it will change the actor to a boot.
If value is 2 it will change actor to bread. If value is 3 = a fish. So on and so forth.
But be reminded that there are limits to the actors okay? You may opt to do the animation frames though if actor limits are an issue.
Oh wow you think so? I just based it off of some asset packs i've seen that are tilesets, colored and even animated selling for cheap so I thought my work should be even cheaper. How much should I charge for Sprites? How do I compute it? Would appreciate your help! :) I'm kind of new to these things.
What in the world! This is pretty cool bro! Didn't know you already have a lot made. When you replied to my comment on my page I thought you were still just writing down stuff for your game. Would love to create more systems to be available on my page to help you finish this wrestling game of yours!
haha no it's fine, I was planning to do a status menu anyway it's just a bit tricky because of the number of actors needed for it in one page. For example HP 37/89 at level 6.
The number 3 is one actor, the number 7 is another actor, the number 8 is another and the number 9 is another so that's 4 actors just for the HP. Then another actor for the Level.
So MP, STR, DEF, AGL so on and so forth will need the same and it just wont fit in one scene and it would make everything so slow. So I'm still figuring out how I could do it.
Wow bro, this is so cool. If only I can make this level kind of game. Even if it’s a remake. I can see ALL THE HARD WORK you put in this. I haven’t even learned how to do colored version in GB Studio yet. Hopefully next time I can. Or maybe I should convert my game into colored already. Congrats on this creation of yours!
To the very first person who purchased this GB Studio Template Counter. Thank you, thank you, thank you. If you have any questions how to run it smoothly. Feel free to comment here or message me on instagram @andraiantonio. I am learning GB Studio daily. I'm not the master of it yet but I will do my best to help you if you have any concerns. Thank you again. You don't know how much it means to me that you purchased my first project. Cheers!
















