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Ancestral Peninsula

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A member registered Aug 17, 2025 · View creator page →

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This (d20 + bonus) was the more interesting idea i had. It would be more intuitive,as you said. But the reason that i didn't go that way was the retrocompatibility:  since the Elfgame need to use the bestiary from BX/retroclones, it would create two rules for the same thing (PC would use d20+bonus, monsters would use the standard procedure)


The whole idea was to mantain the Elfgame able to be played with any and all material released in the past 40-50 years 

Hey! Send me a email at gprovidello@gmail.com, i'll show you some THINGS lol

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Sorry man. We had some problem on our production line - Ancestral Península #2 (eng) and Península Ancestral #3 (pt) got delayed.

We're actually finishing both (and Península Ancestral #4 pt!) at the same time. 

I believe the revised/expanded version (and it's translation) will be ready in this semester. Caramelo Jogos has already confirmed interest in releasing it in physical form - at least THESE are good news

Yes! I already made a list of things to to be included in the revised/expanded: bestiary, how to make a hex, how to make a dungeon, more items of power, alternative origins tables (with standard "classes" and "races"), how to make a faction,  maybe even simplified treasure tables. Now i only need a break from work and from Ancestral Península production/releases to work on it!

Yes, just 7 coins. And yes, the idea is that the player characters starts the game with nothing (or close to nothing), at level zero.

The objective is creating a new character in less than 5 minutes and start playing right away.

This also includes shopping in game once you have the funds - instead of spending 10-30 minutes preparing your inventory before it even starts.


You can always decide to multiply the money by 10 and starting the game at level 1 - but then, character creation become a 20-60 minutes job again.

Sorry, but not internationally. We have a total o zero contact outside our country... Here in Brazil, it'll be released after we complete the "expanded & revised" edition in 2026.

Thanks! And yes, in 2026 we'll release a revised and expanded version. Right now, we're thinking about "making hexmaps" "making dungeons" "making monsters", expanded/revised Items of Power, Ritual and Recipes, and a concise bestiary!

Hi there. Brigandine was written in game as a after though, so it did indeed made everything more complex than intended. On our revision at the end of the Icon0clasm ball, it'll be cut out of the game.

But yes: armor is used in layers, each layer giving +2 CA and acumulating with other "armor pieces" 

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Thanks! We will release it in Brazilian Portuguese after the Icon0clasm ball is over - and we are going to review everything, and expand the material!

Thanks! Im glad the elfgame worked for you!!!

Thanks you so much! Your comment made my day lol

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Wow, thank you very much! Hope it serves you well!!! (I hope you're talking of the good sick, not the bad one lol)

Hello, big fan of your work! No, we don't have any contacts or anything outside of Brazil, unfortunately...

Thanks brother!