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AmstradGGP

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A member registered Oct 31, 2022 · View creator page →

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The game is progressing very well in terms of graphics and code; nothing is being rushed. Since the Oldschool channel's video, the game has evolved tremendously, with levels now progressing smoothly up to level 4. The engine remains stable despite all the additions. As a reminder, the game is for the Amstrad CPC range. Merry Christmas everyone! 🎄🍻😘

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Amstrad Cent Pour Cent numéro 7

Amstrad Cent Pour Cent numéro 6

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Amstrad Cent Pour Cent numéro 5

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Amstrad Cent Pour Cent numéro 4





Thanks Marco ;)

Je vais surement au début modifier les sujets et refaire le temps de trouver la meilleure organisation possible .

Je pense rajouter des pages toutes les semaines ;)

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Amstrad Cent Pour Cent numéro 3


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Test dans le magazine Retro Gamer Anglais

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Vidéo SpeedRun Ourson Retrogames sur la Version 1.1

Thanks ;)

Thanks :)

Renegade Reborn, I'm happy the current optimizations allow me to enlarge all the game's characters by +10% compared to the image below while maintaining the current fluidity.

This also opens up other avenues on the code side; it's moving forward, moving forward 😉

Thanks you Czas Na Retro ;) !!

Hi!!! Yes, that's exactly it. There are no new features or updates on these games at the moment ;)

Thanks Saberman ! ;)

Thanks Czas Na Retro :)

no recent update

Thanks Saberman ;)

Temps infini : POKE &4AE9,&A7
Et vraiment si vous n'y arrivez pas ;)
99 Vies : POKE &B94,&63 
Vies infinies : POKE &44DF,&00 : POKE &4B08,&00 
I just uploaded the video to our AmstradGGP YouTube channel of Toki's cheat code that allows you to change levels.
If you'd like a little taste of the level of your choice from among the seven, here's a little taste of it 😉


Vidéo de RaHoW sur sa chaine youtube ;) 

Muchas gracias Buoh ;)

Rajout d'une version MSF Disquette DSK Version 464 Ulifac.zip, comme vous pouvez le lire pour 464 et Ulifac

J'ai rajouté une version MSF Disquette DSK Version 464 Ulifac.zip si tu veux bien essayé ;)

Je ne sais pas si tu es sur le groupe Amstradiens mais au cas où il y a des experts en matériel qui pourront mieux te renseigner ;)

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Bonjour, essayez de nettoyer les contacts du cpc, car si ça vous fait ça sur Ulifac et DDI5 c'est surement dû à un faux contact je pense donc pas grand chose ;)

Vidéo de HoldMonkeY Gaming version 1.2 MODE TURBO et DIFFICULTE HARD ;) sur le combat final ! ;)

Vidéo de XeNoMoRPH Version 1.2 Bruce 

M4+ram version will be coming soon
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VERSION 1.2 : 18/07/2025

- All characters enlarged +-20%

- Changed font colors for numbers

- Fixed framerate loss, flickering, and random visual glitch in the intro

- Added the TURBO mention

- The score is now displayed in-game only after the game has started

- The floor of all maps has been slightly brightened, and the area boundary signs have been reduced for a better proportion with the players

- In Mr. Big's map, Tong Po wasn't visible to spectators because he was in a KO position on the ground; this has been fixed

- Minor map tweaks

- Energy balls can no longer be blocked by another energy ball and continue their runs

- Accelerated character selection cursor in the menu

- Vlad's keystroke bug since v1.1 on the left-side spin special has been fixed; he now advances towards the NPC again

- Changed the keys for Turbo activation, now indicated on the menu screen

- Recovery time after Hakuken, Sonic Boom, and Buda Fire reduced by 10%

- Mr. Big, the wait between hits is reduced and his striking power increased by +1

- Player management is working again; since v1.0, the only thing missing is an Inc. A.

- Changed the end-of-fight slow motion speed from 6 to 3

- P key: PAUSE implemented, and to exit, TAB or Fire 1

- ESC key: CANCEL fight and return to the menu

- Added "Tong Po" selectable as a player and modified menu (Thanks to Rahow Body for the advice)

- Changed colors, the flames become red again

- Reworked the Haduken throwing positions for Chuck and Lee, as well as positions for other characters

- In the intro, it is now Mr. Big who kidnaps our beautiful lady, and not Tong Po, who becomes a player (Thanks to Rahow Body for the advice) tip)

- The color of the impact sprites is now better differentiated: red for hits on NPCs and blue for hits on players.

- A demo version will be available on the itchio AmstradGGP account: 3 playable characters: Lee, Chuck, and Lara, all modes + Turbos.

- Detection of active RAM when launching the presentation page: <=128 KB RAM/BAD, 512 KB launches the game (Thanks to Fano for the tip)

- Loading times reduced by approximately 5 to 10%.

- No more slowdowns in the final scene, which was intentionally set to a lower frame rate.

- Dialogue tweaks.

- Automatic return to the menu after the end credits, and the ability to return to the menu at any time with the ESC key. No need to restart the full game to play again.

- Revised and improved menu animations.

- Every change can bring its share of bugs, lol. Less is more.