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AminKessab

14
Posts
1
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A member registered Apr 09, 2025

Recent community posts

Can we have more information? Poly count, textures...

Hello, I finally figured out a simple workflow after a lot of tests if you have the issue as me in Godot:

  1. Import the FBX in Blender
  2. Remove the Armature, only keep the mesh (Body, mesh...) Remove the vertex groups. Anything related to animations
  3. Export the mesh as a .obj
  4. Import the .obj in Mixamo and use the autorig feature
  5. Download animations you want and import them in Godot (Download at least one anim with skin)
  6. Then you just need to extract the .res animation and add them to your animation library as usual.
  7. Reparent the mesh textures in Godot as well, Mixamo doesn't upload textures for some reason

hi, thanks for the quick reply. Ill do some research about it in Godot. Will write it here for others if I figure it out

hi Niko, I got the models recently. Love the style. I have one issue I cant seem to fix, when using Mixamo anims, themodels are standing on their toes. Anyidea? thank you

Hi, is this AI generated?

Are you using the default Godot Skeleton humanoid ? it works for me with Mixamo, which sohuld also work with the anim lib 

Hi, what is the average polycount ?

Are you using Mixamo animations ?

hi, it seems that the free pack only contains folders 3 and 4. I don't see the roads in the blend file. Thank you

Hi, is it possible to see the wireframe or get polycount ? Thank you

Hi, which engine is this for ? 

Are those Ai generated 3D meshes ? What's the polycount ?

Hi, used this for my Godot project. thank you!

Hi Wildenza, wondering if you could create a firearm pack with all your firearm models ? Thank you!