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(+1)

Hello, I finally figured out a simple workflow after a lot of tests if you have the issue as me in Godot:

  1. Import the FBX in Blender
  2. Remove the Armature, only keep the mesh (Body, mesh...) Remove the vertex groups. Anything related to animations
  3. Export the mesh as a .obj
  4. Import the .obj in Mixamo and use the autorig feature
  5. Download animations you want and import them in Godot (Download at least one anim with skin)
  6. Then you just need to extract the .res animation and add them to your animation library as usual.
  7. Reparent the mesh textures in Godot as well, Mixamo doesn't upload textures for some reason