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A member registered Jul 25, 2016 · View creator page →

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Ah, unfortunate for me. I’ll have to wait for a Steam sale before trying out the game. Look forward to trying it out some day. Congratulations on getting a publisher!

Is the current version on Itch the same as the Admin version on Steam? I got the Itch version as part of the No ICE in California bundle, but I assume it doesn’t come with a Steam key.

How did you get the gold ending? I think I’ve gotten both silver endings and both bronze endings, but I can’t find a new path forward. I double-checked every dialogue branch, but they all drop me back to the main screen instead of moving things forward. I thought Malindu would have something new to say, but all I can do is ask him about how he’s doing, and things go back to the title screen as usual. I’m stuck.

Thanks for sharing the info. Unfortunately, I’m still stuck. I’ve watched the video and made several more attempts on the third boss, along with at least another couple on the Mythological Slime.

I can get the Mythological Slime down to 200 HP. I’d have killed it, except when it drains a character or eats its allies, it gains enough HP to keep me from finishing it off. Tai usually dies when the countdown hits about 3, because I’m playing him so desperately with offense that he can’t handle incoming damage and Julian doesn’t have a way of taking the pressure off him.

As for the video, it helped me get a better understanding of how to play Julian and Tai off of each other. In particular, using Signal Flare to make people target Julian while he has Self-Sufficiency up. I’ve been able to get the third boss down to the point where he gives himself a buff, but I die pretty quickly after that. Either they dogpile Tai despite Signal Flare being up, they hit Julian with everything when his buffs are down and Tai’s berserk, or they stun one of my party members. Any of those is a death sentence for me.

The other thing is that I don’t understand enough about the rhythm of the game play. I don’t know how to avoid being put in a bad position, nor how to adapt if things go badly. If I get put on the defensive or just get a bad round of luck, it’s over for me. The bosses can beat me through attrition.

I’m threading too tight a needle managing status effects, power cooldowns, health, ammo, and TP. While also trying to account for boss patterns on top of that. If they didn’t have the ability to regenerate health or if my buffs lasted longer, I’m pretty sure I could make it.

Thanks for the info! And no worries about the delay. Life goes on.

  1. Good to know, thanks!

  2. Yeah, I’m afraid it’s not working. I just made my fifth attempt. The Devourer inflicts too much damage. I’ve gambled on the hope the boss is low on HP and that it’ll target the less-injured character (usually Julius, because he doesn’t have a defense debuff), but it’ll always kill Tai. I’ve switched to a more defensive strategy of healing and hoping to get ahead of the damage output, but I can’t keep up.

  3. Which buffs should I be using? I should tried my sixth attempt, this time using Crusader Mindset, followed by Bullet Spray. Tai was using Bleeding Edge, healing when possible, and I had him go berserk when I got desperate. However, the cooldown for Crusader Mindset was too long to keep up with how fast the Grotesquerie brought back its adds.

  4. I thought you had to kill literally every monster to progress, if only because of how difficult the boss encounters are. I’m already struggling to defeat the third boss. I can’t imagine even getting this far without killing more monsters.

Maybe you could lay out the combat system and recommended strategies in detail? And give me the HP of the bosses? Since I’m at 5+ attempts on both of them and I think I’m doing what you’re recommending, I suspect I’m doing something wrong.

Good news! I got a new computer, came back to this game, installed the new “standalone” version, and voila, it runs perfectly! I was able to finally complete the game and get one ending.

I know there’s several others, but I’m scratching my head on how to get them. I looked at the developer notes, but it didn’t give me much more to work with.

Thanks! I appreciate the advice on this and my other post!

I’ve made it further, but hit a few new roadblocks.

  1. I still cannot figure out what triggers an event in the “no funeral” room. I’ve completed 19 floors, picked up the cards of all three monsters, and read all the journal entries. What am I missing?

  2. I don’t know how to defeat the Devourer. I have Tai go berserk as often as possible, while having Julian support with Threaten, Warning Shot, and Bullet Spray. When the berserk’s on cooldown, I try either regular knife attacks or Bleeding Edge. However, I couldn’t do enough damage to kill it. I’ve tried twice. Advice?

  3. I don’t know how to defeat the Grotesquerie Slime. It summons adds, which I can’t kill before the Grotesquerie Slime devours all three of them and regains more health than I’ve inflicted. So I’m netting zero damage against it. I’ve fought it only once. Ditto about getting advice here, please!

  4. I’ve noticed that your Bonus PDF has some letters in red, which spell out words: visitor (pg 12), national (pg 20), messiah (pg 33). Was this just for fun or is there some purpose to knowing them? I can’t think of any use for them in the game.

  5. Once I defeat the Devourer, do I have access to the dev room? Or are there other bosses I haven’t found? And, either way, are there any hints on where to find the dev room? FYI, I’ve cleared two secret boss encounters: the Nightmare Slime, and the Attic, Innocent, and Mascot Slimes.

Also, hey, someone else who likes Dragon Quarter? You’re awesome!

Three questions

Just got taken out by the second boss. Gosh, this one’s tough. I’m not sure how I’m going to win. Should I focus fire on the healer?

Oh, and, when do I return to the side room with the “no funeral” note? Would I do that after I defeat the second boss?

I found a photo/drawing behind the altar with the heart symbol on it. What’s the purpose of picking it up? It doesn’t appear in my inventory.

Oh, good to know!I think my only other question is about Risk Taker. It says that it lets you bet money you don’t have. However, I don’t think I’ve ever seen the game let me bet above my maximum chips, unless I’m splitting/doubling. Am I missing something?

How low should I bet? I’ve been betting maximum every time. I thought it’d take forever to win if I went with low bets.

That was an amazing write-up! Thank you so much for explaining. It’s reassuring to know that in some ways I was overthinking things, and to have those tips for the little things that I didn’t know. I guess beyond that, it’s just a matter of RNG, right? It doesn’t matter if I use the best strategy against the mouse whose target is a 12 if he keeps drawing 10s. XD

Will there be more updates to Chapter 1? It says “released”, but there’s aalso note saying that some content has been temporarily removed or disabled.

Could somebody give me general advice on how to beat this game? I’ve played about a hundred times and gotten to the final dealer only once. I knew very little about blackjack before playing this game, so I read some articles on betting strategies. I also spend as much as I can buying special abilities.

Part of my struggle is that I don’t understand how shifting target numbers affect things, nor do I understand how a “running count” affects how much I should bet or what actions I should take. That’s on top of feeling overwhelmed by questions of when to split, double, or surrender.

How do I get the gold ending? I think I’ve seen both bronze and silver endings. However, I am not seeing any new options. I assumed that after figuring out things with Citrine, Sol, and Veronica, then I would go back to Malindu and he would have something new to say. However, all I can do is ask him how he’s doing, and all the dialogue routes with the other characters play out the same as always.

When the full game gets released, will it become available for anyone who purchased this quickstart or will it be a stand-alone purchase? Either way, congratulations on successfully getting it funded! We need more queer content.

Congratulations and thanks for letting me know!

Is the game in its final release state? It looks like it is, but at the top, it says “current features.”

Do you have plans to release more acts? I’m unclear whether the game’s story is finished.

When can we expect the final version with the updated content to become available? This game sounds like a lot of fun.

My condolences. Thanks for letting me know. Best of luck with both projects.

How far along is the game in development now? When I first played it, there was only the first stage available (and it was great!). I see mention from a couple years ago about work on a major update to the game, but the dev logs since then suggest that might not have manifested yet.

Hi! I’m interested in playing Corpse Factory, but I’m unclear on whether this is the final release. The most recent development log posts suggest it is, but the Itch page still refers to it as a demo. Could you please clear this up?

How are plans progressing for the 2nd edition? The game sounds cool!

Fantastic! Thank you for letting me know. Looking forward to the final release. And congratulations!

Thanks for letting me know, and wow! I had no idea you were working on another project, or all that had happened. I completely understand the delays. I hope things smooth out with your current project (and life in general). Incidentally, glanced at the Lovestarved page, and LOVING the art direction. I think you’ve got something special there.

When do you expect the final version of the game will be released?

Will Itch users get access to the final version of the game that was Kickstarted? Or will that be a stand-alone product?

Thank you! I’ll check those out. So many characters.

Is there also a basic explanation of the setting anywhere? That might contextualize a lot.

Either way, looking forward to playing the VN. It looks AMAZING!

Thank you! This means a lot to me.

How do I claim the key? I clicked the link, but it just rerouted me to the 2nd Edition’s home page. It isn’t connecting the game to my account. Looking at the link’s URL, I’m guessing there’s a problem with the hyperlink.

Thank you! Looking forward to checking out both the video games and the TTRPGs.

By the way, I meant to post this on the “Bound by Ash” page. However, the comment section is disabled. Just thought you should know.

Is “Bound by Ash” complete? It says that it will have six episodes, but the last update talking directly about episodes only mentions the release of episode 4.

I got the first edition of Yeld as part of the TTRPGs for Trans Rights bundle about a year ago. However, it didn’t apply to the 2nd edition. Could I get a key for the 2nd edition, or should I purchase it separately?

Either way, congrats on the update!

I’m new to your work. What should I read/watch before I check out this visual novel? I want to make sure I have context.

That’s wonderful! When do you expect the new edition to be released?

I got the first edition of EIDOLON as part of the TTRPGs for Palestine bundle. However, that purchase didn’t apply to the second edition. Can I get a comp for the second edition or do I need to buy it separately?

Either way, congratulations on the huge update and overhaul to everything about the game!

Aww, thank you! I’d love to hear how it goes.

Thank you (on all fronts)! Caltrop Core made it easy for me to put the flavor to mechanics. From there it was a matter of figuring out how to add some “punch” that’s appropriate to the setting and level of power you’re wielding.

One correction: the art is something I found royalty-free on Pexels. :) If I didn’t mention that, I’ll have to do so whenever I update the document. I am learning to draw, so maybe you’ll see my own artwork appear in a future product.

Thank you so much for saying so! That means the world to me, especially since it’s my first published game.

EXCELLENT game! Strongly recommend it. The gameplay is wonderful, the writing is clever and endearing, the art is beautiful, and it sounds amazing!