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Amckinator

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A member registered Mar 17, 2024

Recent community posts

https://github.com/AGamesStudios/SAGE-Engine

I'm building a custom 2D game engine from scratch using C++and OpenGL. This is a non-commercial, learning-driven project to create a clean and modular foundation for 2D games.


I'm looking for a fellow enthusiast with experience in C++ and OpenGL (or a strong desire to learn it deeply) to join me. If you're interested in low-level graphics, architecture, and building tools, let's connect!


The project is open-source and driven by passion. No paid work, just shared interest in engine development.

Discord:amckinator

Hi everyone, I’m developing a horror game called Monster in the Dark and I’m looking for creative collaborators who would like to join as volunteers. This is a passion project—there’s no payment involved—but it’s a great opportunity to contribute, gain experience, and be part of something atmospheric.

Who I’m looking for:

  • 3D Modeller – to create environments, props, or characters.
  • Animator – to bring models and gameplay elements to life.
  • Level Designer – to help shape immersive and engaging spaces.

What you can expect:

  • A collaborative environment where we share ideas and build the game together.
  • Flexibility: contribute at your own pace.
  • Creative freedom: your input will directly influence the project’s feel and direction.

If you’re interested, feel free to reply here or reach out on Discord: amckinator

Hi everyone,
I’m developing a horror game called Monster in the Dark and I’m looking for creative collaborators who would like to join as volunteers. This is a passion project—there’s no payment involved—but it’s a great opportunity to contribute, gain experience, and be part of something atmospheric.

Who I’m looking for:

  • 3D Modeller – to create environments, props, or characters.

  • Animator – to bring models and gameplay elements to life.

  • Level Designer – to help shape immersive and engaging spaces.

What you can expect:

  • A collaborative environment where we share ideas and build the game together.

  • Flexibility: contribute at your own pace.

  • Creative freedom: your input will directly influence the project’s feel and direction.

If you’re interested, feel free to reply here or reach out on Discord: amckinator

Project Overview:

I'm developing a free, volunteer-driven multiplayer first-person shooter titled War Nation, featuring a Capture the Flag mode. The game is being built using Unity and Netcode for GameObjects.

Looking for:

  • A Unity developer with experience in multiplayer game development.

  • Proficiency in C# and familiarity with Netcode for GameObjects.

  • Ability to implement core multiplayer mechanics, including player movement, shooting, and flag capture logic.

Discord: amckinator

Hey everyone!

I’m currently working on a low-poly survival game in Unity and I’m looking for an animator to join the project. This is an unpaid collaboration, but it’s a serious and creative project.

If you’re interested in joining, feel free to message me on Discord:
amckinator

Let’s make something awesome together!

Hi there!

I’m a game designer with a big dream — to create a large-scale 3D survival game set on a island. I already have a strong vision for the world, mechanics, and atmosphere, and now I’m looking for a volunteer Godot developer who’s passionate about making games and wants to bring this idea to life together.

This is a non-commercial project for now, but I’m fully committed and serious about it.

Who I’m looking for:

  • A Godot developer (GDScript or C#)

  • Someone who wants to grow and work on meaningful projects

  • A fan of the survival genre, island settings, and exploration

  • A team player who’s open to collaboration and creative discussion

If you're interested, feel free to message me on Discord: amckinator

(1 edit)

Hello!

I'm working on a survival sandbox game set on a remote island. The player has to gather resources, craft tools, and build a shelter while facing environmental challenges and threats like sharks. The game features a detailed crafting system, realistic mechanics.

I'm currently in the prototype stage, and I'm looking for a volunteer sound designer to help bring the game to life through immersive ambient sounds.

Discord: amckinator


(1 edit)

Hello! I’m looking for a talented animator or Unity developer to create cinematic cutscenes for my survival game.
Discord: amckinator

Hi!

I’m developing a small 3D game in Unity and I’m looking for an animator to help me with character animations and procedural animation. The game is still early in development.

If you’re interested in collaborating on a small indie project and want to help out just for experience or fun, please get in touch!

Discord: amckinator

Thanks for reading!


Hi! I’m working on an indie game called Survival On The Island — a realistic survival sandbox with a low-poly style. The player is stranded on a deserted island and must survive by exploring nature, gathering resources, building shelters, and dealing with various dangers.

The game focuses on a realistic atmosphere and freedom of action in an open world, while the visual style remains minimalistic and recognizable thanks to the low-poly graphics.

What I need from the artist:

  • Creating concepts for characters, items, environment, and UI in a low-poly style

  • Maintaining a realistic yet stylized visual look

  • Willingness to work closely and collaborate

  • Unpaid work (non-commercial project, for experience and portfolio building)

What I offer:

  • Participation in the project at all development stages

  • Credit in the game and other project materials

  • Opportunity to gain experience and add real game work to your portfolio

If you’re interested, write me in discord: amckinator


Project: Survival On The Island — a low-poly survival sandbox game focused on realistic mechanics and atmospheric mood.

Looking for musicians to compose original music tracks for the game.

Discord: amckinator

Hello!

I'm currently working on a realistic 3D survival game called Survival On The Island. The game is set on a small island where players must manage resources, survive environmental hazards, and explore to uncover secrets.

This is an unpaid passion project at the moment, and I'm looking for Unity developers who are interested in collaborating and contributing to the game’s development.

If you’re passionate about survival games and want to work on something creative with a small team, feel free to reach out or add me on Discord: amckinator

Looking forward to working together!


This is an old image from back in 2024. The game has since undergone a major rework for the better

Hello,

I'm currently assembling a small team to work on a simple 3D game engine using C++ and OpenGL. This is a hobby project primarily aimed at learning and experimentation.

About the Project:

  • Goal: Build a minimal custom 3D engine from scratch (basic rendering, input, possibly a simple scene system)

  • Tools: C++ and modern OpenGL

  • Not aiming to compete with existing engines — this is for learning and fun

  • So far we have two people: myself (project coordinator) and one programmer

Who I'm Looking For:

  • A programmer who is comfortable with C++ and has experience or interest in OpenGL

  • Ideally someone who has dabbled in rendering pipelines, shaders, or engine architecture

  • Able to work independently but also communicate and share progress

  • This is unpaid, so motivation should come from interest in low-level graphics and engine development

GitHub:https://github.com/AGamesStudios/SAGE-Engine

Hello!

I'm looking for an enthusiastic Godot developer who would like to collaborate on a 3D survival game. This is a non-commercial, volunteer-based project, but I'm taking it seriously and aiming to bring it to completion.

About the project:

  • Genre: Survival / Adventure

  • Goal: To create a prototype with core mechanics like inventory, crafting, etc.

  • Currently in the idea and design phase

Looking for someone who:

  • Has experience with Godot, preferably 3D

  • Can dedicate some time each week

Discord: amckinator

Привет!

Ищу людей для своей команды AGStudios. Нужны:

  • Программист на Unity — опыт с 3D, знание C#
  • 3D-художник — моделинг, текстурирование
  • Композитор — создание музыки для игры

Discord: @amckinator

хорошо, тогда добавляйте меня в друзья дискорд, или можете саме скинуть свой ник в дс

(1 edit)

Привет!

Ищу людей для своей команды AGStudios.

Нужны:

  • Программист на Unity — опыт с 3D, знание C#

  • 3D-художник — моделинг, текстурирование

  • Композитор — создание музыки для игры

Discord: @amckinator

Hi! I have an idea for creating a simple 3D game engine, and I’m looking for a volunteer developer with experience in C++ and OpenGL to help bring it to life. The project is still in the planning stage, and I need someone to help turn this idea into reality.

What needs to be done:

  • Help develop a rendering system using OpenGL.

  • Develop basic mechanisms for working with 3D objects and the camera.

  • If you have experience, adding elements of physics and lighting is possible.

Requirements:

  • Experience with C++ and OpenGL.

  • Willingness to learn and grow in 3D graphics and game engine development.

  • Responsibility and interest in working on an exciting project.

Additional Info:

  • The project is just beginning, but there is potential to develop further.

  • Your interest and desire to work on creating a game engine are what matter most.

DM me on Discord: @amckinator, let’s discuss the details!

Hi,

I'm working on an unusual and unique 3D horror game, and at this stage I'm looking for a concept artist to help design characters and environments.

What I need:

  • To create references for monsters, characters, and locations

  • Help shape the atmosphere of the game through visuals

  • Freedom to work in your own style and contribute your own ideas

    Discord: amckinator

Hi I'm a Unity developer currently working on a unique horror game. I don't want to go into too much detail about the project just yet, but one of its core features is a smart and engaging enemy AI that plays a key role in the gameplay.

The foundation of the game is already in place, but I'm having trouble implementing the kind of AI I envision. I'm looking for a volunteer Unity developer who’s passionate about AI and interested in collaborating on something different from the typical horror experience.

If you're looking to build your skills and be part of an atmospheric and creative project, feel free to reach out!

Discord: amckinator

I'm looking for a volunteer Python developer to help in the creation of a 3D game engine. The engine will be built using Python and OpenGL, focusing on performance, flexibility, and ease of use for game development. This is a great opportunity for someone who wants to contribute to an open project and gain experience in 3D programming and game engine development.

Requirements:

  • Proficiency in Python
  • Experience with 3D programming (preferably OpenGL)
  • Interest in game engine development
  • Ability to work collaboratively and take initiative

Project Details:

  • Open-source project, focused on building a 3D game engine.
  • Use of Python and OpenGL for rendering.
  • Flexible, volunteer-based collaboration with potential for growth and future opportunities.

If you're passionate about 3D programming and want to contribute to an exciting open-source project, feel free to reach out!

https://github.com/AGamesStudios/SAGE-Engine

Hi there!

I'm working on SAGE Engine – the simplest and lightest 3D engine designed exclusively for game development without the need for complex programming. The project is written in Python using the Ursina library and is released under the MIT license.

What I’m Looking For:

  • Programmers: I’m seeking developers who are eager to contribute to improving the architecture, optimizing the code, and adding new modules and functionalities. If you’re passionate about game development and want to work on an open source project, join me!

Why SAGE Engine?

  • Ease of Use: The engine is designed to be straightforward so that any programmer can quickly understand and start contributing.
  • Open Source: The project is completely open and welcomes collaborative development – your ideas and suggestions are valued.
  • Game-Focused: Optimized for 3D games, SAGE Engine lets you focus on creating games without unnecessary technical hurdles.

If you’re interested in joining the project, discussing details, or sharing your ideas – drop a comment or reach out to me directly on Discord: amckinator

Let’s build SAGE Engine together!

https://github.com/AGamesStudios/SAGE-Engine

(3 edits)

Hi everyone!

I’m looking for a team to develop Survival On The Island, a 3D survival game on Unity.

Who I’m looking for:

  • Unity 3D Developer (gameplay programming, physics, AI)
  • Animator (character and environment animations)
  • Other passionate contributors are also welcome!

Contact:
Discord: amckinator

Survival On The Island – Project Description

Survival On The Island is a low-poly survival sandbox game focused on realism. After an unfortunate accident, the player finds themselves stranded in the middle of the ocean, surrounded by multiple islands. To survive, they must gather resources, build shelter, and explore different islands while facing various dangers.

Key Features:

  • Realistic Survival Mechanics – Gather food, craft tools, and build shelter using only natural resources.
  • Multiple Islands to Explore – Each island has unique resources, secrets, and challenges.
  • Dangerous Wildlife – A relentless shark patrols the waters, making swimming between islands a risky task.
  • Story & Unique Mechanics – The game offers more than just survival; it includes an engaging storyline and deep survival mechanics.
  • Low-Poly Art Style – A clean, stylized visual approach that enhances immersion.
  • Highly Detailed Interactions – Every action is designed to be engaging and educational, showing players realistic survival techniques.

Players must adapt, explore, and use their instincts to survive the harsh island environment. Will you escape, or will the island become your new home?

hi, I would like you to work on my project, also the portfolio is very cool, you have a discord to contact you, if that's my discord: amckinator



Hi, I'm looking for a Unity 3D developer to join my project as a volunteer. The game is called Survival On The Island — it's a sandbox, survival, and adventure game focused on realism. The gameplay centers around being stranded on an island, where players interact with various resources like oak trees, berry bushes, stone, and iron ore. They must also face a shark that prevents easy escape. The main goal is to escape by building a raft. This is just the prototype stage; there are many exciting features planned for the future!
If you're interested and have experience with Unity 3D, feel free to get in touch!

Discord: amckinator
(1 edit)

Hi! I'm working on a game project and looking for a volunteer 3D artist who can create low-poly models. If you're interested, feel free to reach out so we can discuss the details.

Discord: amckinator

[News] "Survival On The Island" Development — Alpha Version & Asset Overhaul!

Hey everyone! I wanted to share some new updates about my project Survival On The Island.

Prototype Release Coming This Fall: The prototype is almost complete, and its release is scheduled for this fall. I’m currently working on fixing the remaining bugs, polishing the menu, settings, and ending. The prototype is 85% complete, and I hope to have it available for testing by fall.

Moving to a New Engine for the Alpha Version: It's important to note that the alpha version of the game will be fully transitioned to a new game engine, which will provide better performance and flexibility for adding new features and improvements. This move will significantly improve the game’s quality and prepare it for future updates.

Complete Asset and Model Overhaul: I've decided to completely revamp the game’s models and assets. This includes new textures, more detailed models, and improved visuals that will better match the game’s atmosphere. I’m excited to share the first results with you — the new assets are in progress, and I’d love to hear your thoughts!

Here are the first screenshots and examples of the new models and objects in the game:

Why these changes?: I realized that to create a truly high-quality and immersive gaming experience, I needed to start with solid and well-designed assets. This will not only improve the visual appeal of the game but also make it more engaging and cohesive.

(1 edit)

Hey everyone! I wanted to share some updates on my project Survival On The Island. The game prototype is now 85% complete. There are just a few final touches left: polish the menu, the ending, game settings, and fix bugs and errors. Once that's done, I'll move on to the next phase — developing the alpha version!

What’s been done so far:

  • Core Mechanics:

    • Players can move (walk, jump, crouch) and interact with the world.
    • Basic survival systems implemented: hunger, thirst, health.
    • Resource gathering is functional: berries from bushes, wood from oak trees, rocks, and ores.
  • Crafting:

    • Basic items can be crafted, such as an axe and shovel.
    • The mechanics of using gathered resources to craft tools and objects are working.
  • World & Visuals:

    • The game features a low-poly art style for the island, trees, rocks, and other objects. The visual design is simple but appealing.
    • The basic island is created, with a few biomes and resources to gather.

What still needs to be done:

  • Game Menu: I need to create the interface for starting the game, settings, saving/loading, etc.
  • Ending: The prototype will have a basic ending, just to wrap things up, but more complex objectives will come in later versions.
  • Game Settings: Adding options for adjusting graphics, sound, and controls.
  • Bug Fixing & Polishing: The current version needs some refinement to improve performance and fix smaller issues.

About the Game:

Survival On The Island is a sandbox survival game focused on realism, where players find themselves stranded on a small, isolated island. The goal of the game is to survive by using the surrounding resources: gathering food, crafting tools, building shelters, farming, and fishing.

The game features realistic mechanics like:

  • Survival: Players must manage hunger, thirst, and health.
  • World Exploration: An open world with various biomes, natural resources, and wildlife.
  • Crafting & Building: Players can craft tools, shelters, and start fires to cook food and keep warm.
  • Farming: Growing crops like wheat, which can be used to make bread and other food items.

Game Goals:

  • Players will need to explore the island, gather resources, and craft items for survival.
  • There will be various challenges, such as managing food supplies, surviving the night, and dealing with wild animals.
  • Future updates will include more complex goals, like creating a full settlement, interacting with other players, and influencing the island's ecosystem.

What’s Next?

Once the prototype is completed, I’ll move on to the alpha version, which will include more content and mechanics, such as:

  • Expanded fishing system.
  • More complex farming mechanics.
  • Hunting and wildlife interaction.
  • A more dynamic world with weather conditions and seasons.

The alpha version will also introduce a more refined user interface, optimizations, and improved performance.

Screenshots:


(1 edit)

About the project
Survival On The Island is a survival and sandbox game focused on realism. Your character ends up on a small island with only one oak tree, stones, iron ore, and a berry bush. The main goal is to survive and escape, but there are dangers along the way, including a shark. Currently, it's a prototype with basic mechanics, though the project will be expanded with additional areas, crafting options, and a more detailed storyline.

Progress so far

  1. Basic island scene (landscape layout created).
  2. Simple interaction mechanics (resource gathering, basic tool crafting).
  3. Test shark AI (pursues the player in water).

What we need

  • A volunteer Unity\Godot programmer to help develop the project:
    • Refining existing code and optimizing performance.
    • Expanding the crafting and survival systems.
    • Enhancing environmental interactions.

What I offer

  • Flexible schedule and free-format contribution: you choose how much time you can invest.
  • A chance to build your portfolio and sharpen Unity development skills.
  • A creative atmosphere where you can bring your own ideas.

Contact
Discord: Amckinator
I’m happy to discuss the details further and show you what’s been developed so far. If you’re interested, feel free to message me or add me on Discord.