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ambrowskii

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A member registered Aug 23, 2019 · View creator page →

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I really enjoyed this zine! I found it very informative and a great jumping off point for other rabbit holes down Video Game history. The thoughtful and reflective prompts/questions at the end of some of the sections made me start thinking more deeply about how I interact with video games. 

It also gave me a great appreciation for all the data and cultural history that can be gained from studying the medium. 

Thank you for sharing!

I enjoyed the moth-y character designs I saw so far! And some of the other art also stood out, like the thumbnail and the game over screen. Some of the wider-swiping bullet wave attacks felt a bit unfair/hard to dodge, but entertaining even still.

Really great game! I just wanted to give some kudos for the small movement animations for the player. From the crouch, to the spring in the jump, some nice attention to detail there!

I was excited to play this one! Here's some feedback I had:

Art-wise, this game is very tight! I see the inspiration and reference to Madoka immediately, but with your own modern uniqueness so kudos to that!! <3

Upon starting the game, I didn't know exactly what to do, but quickly began reading the things I was clicking on screen. I think a tutorial or even just a brief intro image/note that the game is currently a point n click/ visual novel will help the player know how to interact with the game when it begins. 

I often times didn't know what to click on to progress the narrative, and accidentally had to restart dialogue multiple times before progressing.

Very pretty, detailed dialogue and language. Very ethereal and appealing to the senses. Pairs well with this art style~

For what seems to be a solo project, this is looking good so far, and I'm interested to see how it progresses. Rooting for you!

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Adore your thumbnail!! Here's some feedback I had during my playthrough! 

Immediately I was impressed at how much world building you got done by (the examination of) set dressing!!

The music eventually ended after taking final patient of day 1. Also, music eventually ended while idle on day 2; started back up when next client came in. Just some overall music looping issues. 

As days progress, the decline in music tone immediately changed the mood! Very clever, and smart reuse/extension of asset for the theme of this game. The increasingly discordant, layering of the keys when Hisako gets more tired is great touch.

The contrast between the severe heavy moment of choice and the pink adorable graphics is so thick that it's palpable. Love that you all were able to create it in such a short amount of time. Good Job!

I'm an overall huge fan of the art, and art style!

This was a super clever game!! I look forward to seeing it continue to grow, and give you huge props on what you've completed so far in a short amount of time! 

I played it twice, and the second time I realized that there was animation and lovely illustrations I didn't see the first time because I clicked to continue progress and accidentally skipped them!