Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ambrowskii

15
Posts
30
Followers
146
Following
A member registered Aug 23, 2019 · View creator page →

Creator of

Recent community posts

Suuuper clever and fun decision for this project! Simple, but lots of opportunities for wacky fun & growth; and fits really well into the plot of the movie! If this project is built upon, I'd love to play more, haha! 

Super lovely, all the way around! Love the color palette, love the gameplay, love the graffiti and billboards--Just great work!

I really enjoyed the music and art of this one! Very in-tune with the movie itself, and I think the path of creating an Auto Battler that highlights and utilizes the unique qualities of each virus/hacker's personalities was super clever!!

This soundtrack is really lovely! It became silenced at some point during the game, though, and it made me miss it! Game-wise, this is a very clever and unique interpretation of the movie and hacking as a whole! I sometimes wished there was a way to either pan around the board, or at least view it from the opposite side for a better view. Love the visuals! Great job overall, and I can tell that lots of thought went into this one.

I think this was the first entry uploaded? And I played it around that time, and ever since then this funky looping soundtrack has had me hooked! I think everything was super effectively done, and the overall rebel/anti-authority tone of this game calls back to the movie really well. The hacking mini-game is clever, and the ending gives me a chuckle. Good Job!

I really enjoyed the environment built here, as well as the idea to turn the virtual world into a platforming one! I did find myself wishing I could control my point of view without it being connected to my movement, but I agree with the other comment that this an impressive scale for a jam project; I completed the first level and was shocked there as even more!

This was SUPER fun and actually a bit addicting! It's got a real WarioWare and Rhythm Heaven charm to it, with that edgy Cyberpunk flair. Haha, thanks for making this!

A fantastic job!! If you continued working on this, I'd love to see where else it goes! I loved the cinematic camera pan in the intro, and a lot of the things paying tribute to the original source material felt like great attention to detail. 

I LOVED the decision to do watercolor art on this project! Cereal Killer's movement speed was a bit slow for me, but in a way it gave me more time to admire all the effort put into environment assets and how they were set up. Some stellar portraits in here too! And I think the humor of the movie also comes through in this game; it made me chuckle a couple times. Great job!

I really enjoyed this zine! I found it very informative and a great jumping off point for other rabbit holes down Video Game history. The thoughtful and reflective prompts/questions at the end of some of the sections made me start thinking more deeply about how I interact with video games. 

It also gave me a great appreciation for all the data and cultural history that can be gained from studying the medium. 

Thank you for sharing!

I enjoyed the moth-y character designs I saw so far! And some of the other art also stood out, like the thumbnail and the game over screen. Some of the wider-swiping bullet wave attacks felt a bit unfair/hard to dodge, but entertaining even still.

Really great game! I just wanted to give some kudos for the small movement animations for the player. From the crouch, to the spring in the jump, some nice attention to detail there!

I was excited to play this one! Here's some feedback I had:

Art-wise, this game is very tight! I see the inspiration and reference to Madoka immediately, but with your own modern uniqueness so kudos to that!! <3

Upon starting the game, I didn't know exactly what to do, but quickly began reading the things I was clicking on screen. I think a tutorial or even just a brief intro image/note that the game is currently a point n click/ visual novel will help the player know how to interact with the game when it begins. 

I often times didn't know what to click on to progress the narrative, and accidentally had to restart dialogue multiple times before progressing.

Very pretty, detailed dialogue and language. Very ethereal and appealing to the senses. Pairs well with this art style~

For what seems to be a solo project, this is looking good so far, and I'm interested to see how it progresses. Rooting for you!

(1 edit)

Adore your thumbnail!! Here's some feedback I had during my playthrough! 

Immediately I was impressed at how much world building you got done by (the examination of) set dressing!!

The music eventually ended after taking final patient of day 1. Also, music eventually ended while idle on day 2; started back up when next client came in. Just some overall music looping issues. 

As days progress, the decline in music tone immediately changed the mood! Very clever, and smart reuse/extension of asset for the theme of this game. The increasingly discordant, layering of the keys when Hisako gets more tired is great touch.

The contrast between the severe heavy moment of choice and the pink adorable graphics is so thick that it's palpable. Love that you all were able to create it in such a short amount of time. Good Job!

I'm an overall huge fan of the art, and art style!

This was a super clever game!! I look forward to seeing it continue to grow, and give you huge props on what you've completed so far in a short amount of time! 

I played it twice, and the second time I realized that there was animation and lovely illustrations I didn't see the first time because I clicked to continue progress and accidentally skipped them!