I'm glad it worked for you. have fun.
Amaweks
Creator of
Recent community posts
Opa, não precisa se desculpar, a confusão é compreensível. O Protagonista se chama Virgílio, não Virgulino. É Virgílio pra fazer referência à Divina Comédia, e pq o som da palavra lembra Virgulino, mas ele não é Lampião, nem é Virgílio o Poeta que guia Dante pelo Inferno e Purgatório. Diria que o nome dele ser Virgílio é apenas uma "coincidência" do destino, hehehehe. Então, pra pontuar, o nome do personagem que o jogador controla é Virgílio, e ele é um "neo-cangaceiro" de um futuro pós apocalíptico cyberpunk, ou algo nesse sentido, e seu nome é uma referência tanto à Lampião quanto à Divina Comédia de Dante.
This Engine is obsolete, the author vanished form the Internet a few years ago. All i know is that he coded ARGS on Game Maker. I have made a backup of the whole engine on my blog: https://diarioartografico.blogspot.com/p/tutorial-args_17.html
Yes, laudelino, the coder, did not reused the first game code on the Prologue, it's all coded from scratch, so now the platform engine is much better. Devwill Too MD (2019) was our first mega Drive game, laudelino was learning how to code on sgdk (he never coded on C before). So we did or best besides our ouws limitations. On Prologue the collisions are better for sure, not perfect, but much better and forgiviness to the player them on the first game. Thanks for pointing that out =)
Yes, the "multimedia" effect was the intention, along with the book (that will shine on the phisic cassette edition, I hope). I was thinking about it since half of 2022, them I asked Filipe Veiga if someone have done it before and he showed me teh Automata Games. Such a Inspiration. Thanks for the comment.
Hi, thanks for including Bruxólico, awesome. I'll include the link on my Blog Post where I'm collecting videos and reviews about the game. Thanks, and check it out here http://diarioartografico.blogspot.com/2023/04/bruxolico-clipagem.html