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Amaroth7

3
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A member registered Oct 25, 2018

Recent community posts

(1 edit)

"But is it that hard to remove the background and water areas from an svg? Each of them is contained within its own group which effectively should work as Photoshop layers (just a guess really)."

If you export SVG and open it in AI, it shouldn't be so hard, although still tedious, if you have to run AI in the first place (or even have it on your PC, which I btw don't). In Photoshop, the problem is that colors used on different elements are similar, which means that when you use magical wand, you often get pixels around borders. Lets say you use wand to select gray houses - well, it will gladly select some gray pixels produced by anti-aliasing around black walls. One may say "oh, just reduce tolerance!" - nope, that way you just loose anti-aliasing around houses you wanted to select. So the only way out of that I am aware of is selecting said element with magical wand and then running around image and deselecting by hand parts which were selected, but are unwanted. Which can be done and is what I am actually doing, but it makes whole procedure couple of minutes longer. Apply those couple of minutes to 20 maps when doing some larger scale worldbuilding and yeah, thats some time spent by annoying pixel deselecting. But if there's no easy solution, thats fine, your generator is still by far the best I found so far!

Hi, as much as I love the fact there are fields now, for the way I use maps from this generator, they get in my way quite a bit. Could fields generation be optional, please?

Another thing, could there be and export option which would export separated images - just river, just walls, just houses... you get the idea. The reason for this is using maps in Photoshop - I cut map into layers by color and then apply layer effects on different layers, applying patterns, shadows, bewels etc. Sadly because colors used for various elements are so similar, magical wand tends to select whole lot of pixels I don't want and then I have to mess with it way  more than I would have to, had I it already exported into split layers. Or PSD export - that would be ideal, but I suppose that one would be way harder to implement. Maybe?

Google Chrome v 70.0.3538.77

(2 edits)

The very first attempt to get this result again, from different PC...:

https://wetransfer.com/downloads/6a867806ab18b8a2f70da37e87155f8f20181101070153/...

I'll try SVG method, wasn't aware of fact PS can open SVGs.

Hi, first of all, let me say, that this is one of the most wonderful tools I found online for D&D game preparation. I use maps exported from your tool as baseline which I edit in Photoshop - I use couple of layer effects and it just looks pretty much like a hand-painted map. However, there are 2 issues I have with this process:

1. Currently, your tool's export to PNG seems to be a little bit flawed, there are couple of triangles with gradient in them. Notice those triangles in buildings northwest of plaza: 


2. This is more of a suggestion than an issue I have... Could we be able to customize colors which are being used? For example, setting up buildings as bright red, instead of this gray. Problem I have is when opening map in Photoshop and trying to select different colors with magical wand, I often end up with selecting borders of other elements. Lets say I want to select water with magical wand. Well, I also get many pixels in borders of black walls selected, because those are also dark gray. Having water blue, walls black and buildings red or something like that would be perfect, magical wand-friendly solution. So... can we get at least some base customization settings for exports? Pretty please :)?


Keep doing awesome job!