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alyshkalia

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A member registered Nov 14, 2016 · View creator page →

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Thank you, it was fun to do!

Thank you!!

Thanks for the update! Just finished it, and had fun replaying to see the graphics notes! The art is always a highlight of your Adventuron games.

Hi Andrew! I'm having fun playing this, but I ran into a bug that I think is making it unfinishable. In rot13:

Ragrevat gur pbzznaq "uryc pneq" nsgre svaqvat gur xryc (uneq) tvirf gur fgnaqneq "uryc" erfcbafr ("URYC vf n ovg nzovthbhf. Vg'f abg pyrne ubj zhpu uryc...") vafgrnq bs genafsbezvat gur xryc vagb n pneq, nf gur jnyxguebhtu fnlf vg fubhyq.

I also noticed a bug with the hints in the Streaky Cove; after finding the key object there, the hint said "You are done here", even though I hadn't yet done the crucial action.

M/NB!

Having the note is fine, sounds like a good interim solution!

Hi Andrew! For this year, we do have a strict "no updates except to fix game-breaking bugs" policy, so unfortunately it'll have to stay as-is until the competition is over.

Hi! We don't have any rules about that--you can still judge any entries you like, including the one(s) you tested.

I had a lot of fun with this; I enjoyed just how many different paths there were, and it was very satisfying to track down all the endings!

This was really fun; I'll be keeping an eye out for the crowdfunding campaign!

So very relatable!

Aww this comment made my day! So happy you enjoyed the story, and that's so cool to hear about the harpsichord music! <3

Okay, so as Yaan in the first section you need to make basically the worst choices, really alienating Kel. Then on the first day as Kel, you won't be able to sleep, and if you pick "go out on the balcony", the cat will be there!

Thank you so much for this comment; I'm so glad you enjoyed it! (And apologies for the very late reply!!) I'll refresh my memory on how to meet the cat haha and then write up a little guide!

Sorry for the late reply, but I'm glad the template was helpful to you! Good suggestion on the button margins; will make that update.

Thank you for playing! <3

Yes, multiple entries is fine!

So well done!! Eerie and sad, in the best way. And amazing visuals as always.

Thank you so much for the review; I'm glad it resonated with you!

I found this quite amusing, in a commiserating sort of way. This line was particularly funny: "At the bottom of the map is a huge matrix of fare rates based on how far you're going, the time of day, how hungry you are, and your astrological sign."

Their crying faces broke my heart 😭

Thank you!!

Thank you!!

Thank you so much--I know I'm only replying three months later, but this comment made my day!

Thank you, so glad you enjoyed it!

Thank you so much!

My favorite, I need to buy more!

Warm, fuzzy, and absolutely adorable!

This is clever and fun, I enjoyed it!

Ahhh I love this! So much packed into 500 words, well done.

Thank you for playing; glad you had fun!

Gorgeously sinister!

So cute!! After many failures, I finally pulled off a day of successful pats!

Thank you!

Hugs! Looking forward to the new release whenever it's ready. <3

Ahh I love this, a beautifully written character study!

This was fun! Super stylish use of Twine, and I loved the incorporation of QTEs. Played through all the endings and enjoyed seeing the bonus content too!

Thank you! That's exactly what I was going for, glad you enjoyed it!!

This is so relaxing and fun! I loved walking around the little map and discovering there were more places to go than I thought at first. Also, the endless falling that happens when you walk in the water was surely unintentional but I kind of love it haha. Two other bugs I noticed, one being that Rodney and I started talking about Lorelei when I had not yet encountered anyone named Lorelei, and the other that he told me I didn't have enough gold for the fishing rod upgrade even though I have 255 gold.

But yeah, echoing what was said below about the writing--it's great! I've loved all the character interactions I've had so far and was impressed how much conversation there is. 

Off to play more now!

Ahh thank you so much! It was indeed a lot of work to make sure everything lined up and made sense no matter what choices had or hadn't been made haha. Glad to hear it paid off!