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AlvinOblitey

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A member registered Aug 16, 2020 · View creator page →

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I really like the aesthetics and narrative, really makes the game distinct compared to other games with the theme of “escaping” and “trap”. The Issue I have during my playthrough is the environment because it’s quite hard to spot items to progress the game since everything looks pixelated. It would be nice to have a colour highlights or icon that tells the player what they’re aiming at to interact. Visual communication is quite crucial for games especially in visual-novel, adventure games. The writing is awesome as well. Overall great work, made in 2 weeks this game definitely has potential – the writing, the aesthetics and gameplay are nicely done but it could have felt better if: 

 -The items/interactive objects were easier to see in this pixelated environment.

 - More Items to use to interact with the environment (instead of one by one: linear). Giving the player more options, of which objects they want to interact first with the tools they have.

I really adore the art style and aesthetic of the game, It fits the theme quite well! Love the character and pot enemy design, the animation is great as well. 

The game is very well made in just a week, but I have issues which could have felt even better: 

-        No UI for HighScores and Collectables in the WINDOWS version

-        No Health UI and Sound Effect of when the player character gets hits by the obstacles and enemies.

-        Boss Attack Patterns is quite hard to see, the particle effect isn't enough to show the player that his spikes is about to appear. It probably needed additional animation for when the boss attacks (Such as he could start charging and lift his arms in different grids, left, middle and right to give the player the direction of where his projectile is about to appear) and sound effect.  

Visual and audio communication is quite crucial in games especially in this type of gameplay.

Overall, You guys did great! Oh! I also like the music as well.