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I really like the aesthetics and narrative, really makes the game distinct compared to other games with the theme of “escaping” and “trap”. The Issue I have during my playthrough is the environment because it’s quite hard to spot items to progress the game since everything looks pixelated. It would be nice to have a colour highlights or icon that tells the player what they’re aiming at to interact. Visual communication is quite crucial for games especially in visual-novel, adventure games. The writing is awesome as well. Overall great work, made in 2 weeks this game definitely has potential – the writing, the aesthetics and gameplay are nicely done but it could have felt better if: 

 -The items/interactive objects were easier to see in this pixelated environment.

 - More Items to use to interact with the environment (instead of one by one: linear). Giving the player more options, of which objects they want to interact first with the tools they have.