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chell

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A member registered Sep 08, 2019 · View creator page →

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Recent community posts

when the lesbians have carbon monoxide poisoning

it’s really cool to see the three of them in this art style tho

i have become creature, eater of copper wires (i am rat girl now and i blame this game)

oh one minor bug report: on macOS, the exit button in the main menu closes the game window, but does not actually quit the application. not a big deal but definitely catches me off guard lmao

it is all so tangible, so textured and present i am there, in a way that is never true in reality the shape and structure of the world fill my head to bursting and it is like i have always been in the city, though i have no memory of it

it is real and it is there and it carries the weight of millennia of history layered atop itself, curling in and around, cracked and leaning and beautiful

the real world, by comparison, is this flat, contextless thing, made abstract beyond the limits of human habitation

title

i’m running it at more or less “epic” settings and getting playable framerates (exact number unknown). a little awkward with the window handling (fullscreens behind the notch, with no way to configure that or run the game in windowed mode), the audio cuts out when the game isn’t focused, and it absolutely chews through battery life (not a surprise at all), but other than that it runs nicely and is super fun to play

a native macOS release would also be nice, but if i remember correctly that’s a bit of a hassle in Unreal, and the windows version works just fine, so

keep up the great work! i will definitely be playing more of this game!

as of 0.8.2b7 you have to put the paper inside the drive box

which does honestly make more sense. no more magic sticky paper. but also loses something i think, vibe wise

lovely font! any chance of a .otb version? i’m interested in using Monogram as the default UI font on a Linux machine, and while that’s technically possible with the .ttf version it’s much easier to avoid scaling shenanigans with a proper bitmap format. (I’m currently using Cozette which provides a .otb but lacks italic support.)

beautiful little game. simple, quite polished. love it.

any chance of a Mac version?

The game already runs on Windows and Linux; it would be nice to see macOS support as well.

I love this asset pack, but the fact that the tiles in the tileset image are not consistently aligned makes it really difficult to work with, at least in Godot and LDtk. It would be nice if all the tiles were on the same grid.

Currently, there seems to be no way to do this other than to select an existing color and create transitive colors, which is very awkward.

Neat demo, very pretty. I did fall off a platform once through no fault of my own and had to walk literally halfway across the map and back to get back up there, and the dialogue is generally in need of some proofreading, but overall a nice experience and I’m interested to see what the full version brings.

This was a massively informative devlog! I learned a lot and will probably use some of that knowledge someday. Thank you!

Very nice tutorial. Thank you so much!

Neat game, and nice to see something made in Godot. The first boss fight feels harder than it needs to be, though. But maybe I’m just terrible at the game.

Awesome! I know what I’ll be spending my time on today.

Ooo, very cool! I look forward to 1.2 then.

If not, any possibility of adding one?

This looks pretty cool, but unfortunately is unusable on my machine (at least the web version) due to scaling issues.

I have a 4k screen, and the web version renders with all the text and controls extremely small.  I have not tested the desktop version.

A fix to this issue would be appreciated.

So, I have a 4k screen and as such I run the game at 200% UI scaling.  However, the pause menu is the same size at all scalings, and although that size is perfectly readable it's a bit weird.

In addition, item tooltips in the pause menu at 200% scaling render unusually large and so cover other UI elements.

Looks cool, but currently not really playable for me as the dialogue text doesn't scale  on my 4k monitor and is too small to comfortably read.

I have a 4k display and unfortunately this program renders too small to use on it.  It would be nice to see implemented an option to increase the scaling like in the sound effect generator.

I am no longer experiencing the problem.  The main menu works fine now.  Though the game as a whole seems to have some scaling issues in 4k, it is perfectly playable.

Good to know, thanks!

I look forward to that.

Launched the game and the main menu was running very slowly, something like 3fps, and keyboard input was delayed.  I have a pretty strong computer (16gb of RAM) and I think it might be an issue with rendering in 4k?  I have no idea.  Anyway I tried lowering the game resolution but could not find an option for this.  The game looks cool and I want to play it but I cannot at present because of this issue.