The game already runs on Windows and Linux; it would be nice to see macOS support as well.
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I love this asset pack, but the fact that the tiles in the tileset image are not consistently aligned makes it really difficult to work with, at least in Godot and LDtk. It would be nice if all the tiles were on the same grid.
Neat demo, very pretty. I did fall off a platform once through no fault of my own and had to walk literally halfway across the map and back to get back up there, and the dialogue is generally in need of some proofreading, but overall a nice experience and I’m interested to see what the full version brings.
This looks pretty cool, but unfortunately is unusable on my machine (at least the web version) due to scaling issues.
I have a 4k screen, and the web version renders with all the text and controls extremely small. I have not tested the desktop version.
A fix to this issue would be appreciated.
So, I have a 4k screen and as such I run the game at 200% UI scaling. However, the pause menu is the same size at all scalings, and although that size is perfectly readable it's a bit weird.
In addition, item tooltips in the pause menu at 200% scaling render unusually large and so cover other UI elements.
Launched the game and the main menu was running very slowly, something like 3fps, and keyboard input was delayed. I have a pretty strong computer (16gb of RAM) and I think it might be an issue with rendering in 4k? I have no idea. Anyway I tried lowering the game resolution but could not find an option for this. The game looks cool and I want to play it but I cannot at present because of this issue.