Nice little robot character you have there :)
I think the movement is not too responsive, as when I was moving the character seemed to be bumping a reducing the speed too much. This makes me unable to reach the next platform in level 2 for example.
Also, it would be nice to see some feedback about the destination and time left.
Feel free to update the submission with any upgrades you see fit :)
Alejandro Royo
Creator of
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Good relaxing game ^^
I think that smoothing a bit the click n' drag interaction would make it even better. I tried to drop mid air the ball-like-thingies to play with intertia and try to score the points that way but was a bit disappointing as the trajectory would stop right after lifting up the click.
Congratz on the submission!
I really liked the aesthetics, buy you just nailed the shooting feeling. It just feels right.
The only thing that did confuse me a bit was the gravity-based movement. When near a planet (but there is no feedback on where exactly) it would suddenly change the relative controls so it was a bit messy. Maybe it could happen only on planet surface contact?
Congratz on the submission ^^
Congratz on the submission!
I really liked the tutorial bits, it clearly improves the game by providing a bit of context and motivation. Although the level increase in lenght they don't do so much in complexity. I was hoping to see some other mechanincs that play with the scenario like moving platforms or conveyors to spice up the route planning. But I could say pretty much the same about my own submission haha. Good job!
Sorry to hear that, do you think restricted time doesn´t comb well with puzzle resolution in general? Or maybe you found the 10 second limit too short or too long? I'd like to know more about your thoughts.
We wanted to convey a feeling of urgency while solving the puzzles, as they are not too complex and it fits the game's little narrative of hacking into a computer system.
Thanks for stopping by and commenting our game, have a nice day :)