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alphayui

10
Posts
4
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A member registered Jun 10, 2017 · View creator page →

Recent community posts

Very cute concept! I love how this game doesn't even require a tutorial but let's you just figure out things. Audio and more levels would obviously be nice if you continue working on it.

I LOVE the idea with the physical cyclopedia. You did a great job of making this world feel strange and alien, I'm looking forward to updates!

Nice and simple! I especially like the fact that you can pick up enemy ship weapons sometimes after shooting them - the shotgun blast of the red destroyers is really fun to use! The sound design is also well done.

For the true clicker experience it needs an auto-upgrading system. Had to stop playing before the black hole would consume my computer.

This is really fun take on low level beginner programming! This feels weird to say about a programming game, but I really liked the graphics. They're easy on the eyes and simple to understand, great job on the UI design overall!

There's quite a jump in difficulty in the current levels from the Squares puzzle to FizzBuzz in my opinion. I was unfortunately unable to complete it due to a bug with the Jump-If-card causing the simulation to fail immediately whenever the condition wasn't satisfied and the else jump should be used. In general it would be very handy to be able to access the simulation log afterwards to look what exactly went wrong.

But like I said, besides these minor issues, the game is in a great state! With these issues resolved, I'm actually looking forward to the extra levels you teased in the description :D

There's certainly a lot going on in this game but in the end you just calmly drive to the enemy flag, grab it and drive back. There's no audio and roughly one in two respawns after flipping over (which happens very easily) glitched me out of the map, forcing me to restart the match. I can see the appeal of a Rocket League-like capture the flag mode but unfortunately playing the game doesn't feel like that.

I really like the hand painted graphics in this game. Clearly a lot of effort went into the maps, player and enemy animations.  I would maybe zoom out the camera a little bit, so that you can see more of the environment. 

The controls could feel a bit more responsive. especially avoiding the projectile attacks can be hard, as well as judging the range of your scythe attack versus the enemy attack. Luckily, the game is very forgiving in terms of health. But overall it's a great first project showing good potential. My favorite moment was the reveal of the final boss, it's so ominous!

Hey, congrats on posting your first project here! Of course it's very simplistic but it works exactly as described, great job!

However, for future projects I would strongly recommend that you upload an executable instead of the source code. For me as a software developer this isn't a problem but people without the proper tools won't be able to do anything with that.