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Alpacalypse44

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A member registered 18 days ago

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This was a fun way to combine a press-your-luck game with the theme of the jam. Great job for your first game jam! There's a lot you could do to build this out further, and this is a great start.

I had a lot of fun with this one! You worked in an impressive range of possible differences, and the twist at certain levels really adds to the replayability.

So much cuteness, and the background music was perfect! I had a lot of fun running around stealing things and yelling at my competitors.

This is so cute! I love the overall aesthetic, and it's such a fun silly concept for the theme. 

I had a lot of fun playing this! I've seen a few games in this jam with a similar concept, but they tend to be very chaotic. I found that you struck a good balance here with just enough mild chaos with the number of characters and their muttering and the room size (not being able to see it all at once, forcing you to keep moving) to make things challenging, but not frustrating. I agree with some of the other comments that there could be more obvious feedback when you get something right or wrong, either a subtle visual or audio cue, but the lack of that didn't really bother me. Great job with what you were able to accomplish in the 7 days!

Some of the visuals feel very polished, but there wasn't much for me to do as the player aside from click things and follow along a pre-determined dialog, so it didn't end up feeling like a game. 

The in-browser game froze up on me a few times and I couldn't get it back without refreshing the page and restarting the game, but I was able to get to the end of a round a couple of times. Cute idea, fits well with the theme, and I liked the different character designs. The overall sound/music was fun, but the hopping sound is a bit loud and distracting, given how often it triggers.

I had a lot of fun with this, and was so proud of myself once I got a full flock of 16 colorful sheep! I also liked the effect you used to texture the sheep. Great job!

Really fun murder mystery! The moving background was mildly distracting, but I like the overall simple design. The controls were intuitive, and the story is built out enough to keep you engaged with the different characters and the investigation. I like the mechanic of needing to present evidence at the time of specific statements. Great job!

I loved everything about this! Great use of the theme, loved the visuals, constant little surprises and stressful moments but while keeping everything light and fun. Really great job on a polished game well scoped for a 7 day jam, and this is something you could totally build on if you wanted to.

I had fun with this! It reminds me of one of the mini games within Blue Prince. 


The main challenge I had playing on a laptop with a relatively small screen vs my desktop, is the text on the doors is awkwardly small. I can make out the statements ok, but it took me a while to figure out how to actually select a door, because the "E" cue on the other text area was so smooshed into the text area that I honestly didn't spot that the letter E was there at all until I failed a few times while hitting every button I could think of to select. I know I tried E a few times, but because it's a long hold vs a press, I never hit it long enough to register it was doing something.

You're not alone! I had this exact thought. I'm still not convinced that I'm not just a dummy, but I timed out on that level twice overthinking it because both 2 and 4 seemed valid to me.

Really fun! I definitely missed something in an initial conversation, but I got close enough to get everything figured out in the end. Love the twist, and great job with the theme.

This was a fun idea and interesting take on the theme! I couldn't find a way through on the medium difficulty without the battery running out, but I had fun! Great work!

I love the visual design, the gameplay was simple and fun, and the game kept me engaged until the end and hopping back and forth to hoard more apples. Great job!

The game isn't loading for me.

The game isn't loading for me. I've been stuck on a grey screen for over a minute.

There doesn't seem to be a game here to play.

The in-browser game isn't displaying correctly for me and I can't run the game. I'm on a 14in laptop screen, and the area for the in-browser game is so large that only part of the menu screen shows up for me, and my cursor doesn't align with any of the buttons. I couldn't get to a point where i could play anything.

I saw the note on your game page about scope creep and intending to work on this further, but is there currently supposed to be any actual game functionality? The game loads and I can use WASD to move, but there don't seem to be any camera controls or ways to interact with any items to do anything.

Really fun idea! In the game, the controls listed in the notepad have an error - it says to use D for previous page, but it should be Q. It took me a little while to get the hang of navigation and what I was supposed to do with the highlighted text and the journal, and by then I'd wasted too much time and didn't have enough left to talk to everyone and sort through the lies. A brief tutorial or some extra guidance before the time starts would really help the player make the most of the time available. 

This was a cute take on the theme, and you could scale it to incorporate other movies, shows, or video games being discussed at a party for different levels. Nice job!

This was fun once I got the hang of it! At first, I was running out of time before I could put a dish together because I was taking too long to figure out how to gauge the truth from the recipes, but once you know what to focus on, the time restriction feels more appropriate. Cute take on the theme!

Small suggestion: since you have images for all of the ingredients available anyways for when they get tossed into the pot, it could be helpful for the user if you also used those images on the ingredient selection boxes to help quickly grab the right ones. As-is, there's a lot of small text one after another for the ingredients, and it can be hard to spot what you're looking for.

I really liked having the instructions written on the wall as you moved along the platform. I was using keyboard-only, and I found that using the arrow keys to move instead of WASD made navigation much easier (only WASD is listed in the controls on your game page, and at first I found it clunky to use that for nav and also use Q/E for attack/dash before I realized the arrows also worked). I don't see a strong tie to the theme, though.

I liked this silly fun concept, though it took me a minute to figure out tackling. The number of customers is pretty chaotic right from the start, so I think a much  more gradual ramping or a tutorial level would be super helpful. This was really cute, and a fun take on the theme!

I had some trouble figuring out what to do for a while, and the itch overlay was blocking the gold display for me, so I could never see how much money I had. It was fun once I figured out how to place a few items! A few small changes to make things more intuitive would go a long way 😄

I wasn't sure how this would go for me playing on a laptop trackpad without a proper mouse, but the controls still worked well once I got coordinated. I'm not really seeing the tie-in to the theme, and leveraging some of the great free assets out there could have given it some polish, but I had fun! The gold might be a bit too plentiful at the moment as I was able to max out 2 (nearly 3) of the categories after my 2nd run. I also liked that it became more important to selectively pick up drops as the levels get more chaotic to help get through the larger waves.

Fun and unexpected concept while staying in theme, and the shop upgrades really help replayability. The sound effect on the results screen was the icing on top! 

Adorable! Fun variety of levels with a clear tutorial system and simple controls.