This was a fun way to combine a press-your-luck game with the theme of the jam. Great job for your first game jam! There's a lot you could do to build this out further, and this is a great start.
Alpacalypse44
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I had a lot of fun playing this! I've seen a few games in this jam with a similar concept, but they tend to be very chaotic. I found that you struck a good balance here with just enough mild chaos with the number of characters and their muttering and the room size (not being able to see it all at once, forcing you to keep moving) to make things challenging, but not frustrating. I agree with some of the other comments that there could be more obvious feedback when you get something right or wrong, either a subtle visual or audio cue, but the lack of that didn't really bother me. Great job with what you were able to accomplish in the 7 days!
The in-browser game froze up on me a few times and I couldn't get it back without refreshing the page and restarting the game, but I was able to get to the end of a round a couple of times. Cute idea, fits well with the theme, and I liked the different character designs. The overall sound/music was fun, but the hopping sound is a bit loud and distracting, given how often it triggers.
Really fun murder mystery! The moving background was mildly distracting, but I like the overall simple design. The controls were intuitive, and the story is built out enough to keep you engaged with the different characters and the investigation. I like the mechanic of needing to present evidence at the time of specific statements. Great job!
I had fun with this! It reminds me of one of the mini games within Blue Prince.
The main challenge I had playing on a laptop with a relatively small screen vs my desktop, is the text on the doors is awkwardly small. I can make out the statements ok, but it took me a while to figure out how to actually select a door, because the "E" cue on the other text area was so smooshed into the text area that I honestly didn't spot that the letter E was there at all until I failed a few times while hitting every button I could think of to select. I know I tried E a few times, but because it's a long hold vs a press, I never hit it long enough to register it was doing something.
The in-browser game isn't displaying correctly for me and I can't run the game. I'm on a 14in laptop screen, and the area for the in-browser game is so large that only part of the menu screen shows up for me, and my cursor doesn't align with any of the buttons. I couldn't get to a point where i could play anything.
Really fun idea! In the game, the controls listed in the notepad have an error - it says to use D for previous page, but it should be Q. It took me a little while to get the hang of navigation and what I was supposed to do with the highlighted text and the journal, and by then I'd wasted too much time and didn't have enough left to talk to everyone and sort through the lies. A brief tutorial or some extra guidance before the time starts would really help the player make the most of the time available.
This was a cute take on the theme, and you could scale it to incorporate other movies, shows, or video games being discussed at a party for different levels. Nice job!
This was fun once I got the hang of it! At first, I was running out of time before I could put a dish together because I was taking too long to figure out how to gauge the truth from the recipes, but once you know what to focus on, the time restriction feels more appropriate. Cute take on the theme!
Small suggestion: since you have images for all of the ingredients available anyways for when they get tossed into the pot, it could be helpful for the user if you also used those images on the ingredient selection boxes to help quickly grab the right ones. As-is, there's a lot of small text one after another for the ingredients, and it can be hard to spot what you're looking for.
I really liked having the instructions written on the wall as you moved along the platform. I was using keyboard-only, and I found that using the arrow keys to move instead of WASD made navigation much easier (only WASD is listed in the controls on your game page, and at first I found it clunky to use that for nav and also use Q/E for attack/dash before I realized the arrows also worked). I don't see a strong tie to the theme, though.
I wasn't sure how this would go for me playing on a laptop trackpad without a proper mouse, but the controls still worked well once I got coordinated. I'm not really seeing the tie-in to the theme, and leveraging some of the great free assets out there could have given it some polish, but I had fun! The gold might be a bit too plentiful at the moment as I was able to max out 2 (nearly 3) of the categories after my 2nd run. I also liked that it became more important to selectively pick up drops as the levels get more chaotic to help get through the larger waves.

