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ALMONDAEGAS

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A member registered Feb 23, 2022

Recent community posts

(1 edit)

In my opinion, the game is solid overall. The combat is well implemented, the story is decent, and the characters are genuinely memorable. I especially enjoy a bit of the combat, but my main issue is with the ruthlessness and compassion system being tied so heavily to dialogue choices.

Right now, it makes the main character feel too one-dimensional: one minute you are a complete psychopath the next minute an overly angelic pushover because of what the main character says. When selecting Ruthless or Compassion choices alternately it seems like we are Bipolar or something. The switch-up of the dialogue is crazy. Telling Kayane we really care about her before telling her she's just our toy to be played with.

Also trying to stay neutral locks you out of a lot of content, and there’s no real “I’m a villain, but I’m not an ass” path or "I’m a realist, not a saint" path.

I think this system would benefit from more nuance. Adding 2 more dialogue choices whenever possible could greatly improve role-playing depth:

For Example one adult scene with Kayane:

  1. Goody 2 Shoes Choice (+1 Compassion) already in game.
    *ask her if she has any doubts*
  2. Principled Choice (+1 Compassion) same outcome with Goody 2 Shoes choice just different 1-line dialogue by mc
    *Tell her that consent matters, and she can still stop this.*

  3. Psycopath Choice (+1 Ruthlessness) already in game.
    *Tell her that it's too late to back out now*

  4. Pragmatist Choice (+1 Ruthlessness) same outcome with Psycopath choice just different 1-line dialogue by mc
    *Tell her that backing out now would only make things worse.*

Does not need to be modified much just 1 liners that add more flavor text.

This would allow players to shape a more complex and believable protagonist.

(1 edit)

:O OMG

The Author posted in his/her Patreon Account about the status. This is the summary of his post on [Dec 29, 2025]

KS announces that Update 0.4 is nearly finished, with only translations left, and alpha testing going well before beta and early access. The update took much longer than expected because it’s far larger than previous versions, requiring significantly more work. 

KS explains they’ve been working nonstop for a year, often at the cost of personal time and health, and shares that they’ve been battling severe depression, with the game being a major reason they kept going; they’re now seeking professional help. To protect their mental health, KS may temporarily step back from social interactions like Discord while continuing development and posting updates. 

The game will continue, custom renders will follow after translations, and KS hopes for a fresh start and recovery in 2026.

You're the best at creating Visual Novels, OG. I will tell my children great stories about you.