In my opinion, the game is solid overall. The combat is well implemented, the story is decent, and the characters are genuinely memorable. I especially enjoy a bit of the combat, but my main issue is with the ruthlessness and compassion system being tied so heavily to dialogue choices.
Right now, it makes the main character feel too one-dimensional: one minute you are a complete psychopath the next minute an overly angelic pushover because of what the main character says. When selecting Ruthless or Compassion choices alternately it seems like we are Bipolar or something. The switch-up of the dialogue is crazy. Telling Kayane we really care about her before telling her she's just our toy to be played with.
Also trying to stay neutral locks you out of a lot of content, and there’s no real “I’m a villain, but I’m not an ass” path or "I’m a realist, not a saint" path.
I think this system would benefit from more nuance. Adding 2 more dialogue choices whenever possible could greatly improve role-playing depth:
For Example one adult scene with Kayane:
- Goody 2 Shoes Choice (+1 Compassion) already in game.
*ask her if she has any doubts* -
Principled Choice (+1 Compassion) same outcome with Goody 2 Shoes choice just different 1-line dialogue by mc
*Tell her that consent matters, and she can still stop this.* Psycopath Choice (+1 Ruthlessness) already in game.
*Tell her that it's too late to back out now*Pragmatist Choice (+1 Ruthlessness) same outcome with Psycopath choice just different 1-line dialogue by mc
*Tell her that backing out now would only make things worse.*
Does not need to be modified much just 1 liners that add more flavor text.
This would allow players to shape a more complex and believable protagonist.