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AllPoland

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A member registered Feb 06, 2024 · View creator page →

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Fun game! I ended up playing until I got enough speed to clip out of the map, so surely something is right here. The animations and effects are super clean too.

My main complaint is that the ability-disable mechanic could’ve been a lot more interesting. The healing and momentum disable both weren’t very impactful, and the attacking disable pretty much led to me sitting by the door until I could attack again.

If that mechanic was fleshed out more (and maybe with some balancing so the player’s stats don’t quickly outpace the enemies), the numbers-go-up 2D platforming combat is a super fun concept that I could play for hours.

This game has SOOOOO much style, holy. The movement felt great, only complaint is that wall jumping felt a bit hard to wrangle and didn’t do what I wanted all the time.

The turn based combat is cool in concept, but didn’t feel super interesting to me. Petting tires out my arm really quick too lmao.

Amazing game, truly. I would love to see this fleshed out into a full game.

Took a bit to figure out what’s going on, a tutorial would be nice. After I did realize, it was pretty fun! Controlling 2 characters at once is a bit overwhelming, and it didn’t feel intuitive when either character was/wasn’t allowed to touch different things, but the double gameplay loop is super neat and would be cool to see this expanded on!

Making a unique rhythm game in a jam is definitely a unique challenge, and you made something pretty nice here. It is really hard to see the timings of the notes because of how slow they move and how little feedback there is.

The timing windows also don’t feel forgiving at all, especially if a note is hit slightly late (or at least what feels slightly late to me). Overall a cool game, just lacking some visual polish and player feedback.