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Allie Vera

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A member registered Jul 26, 2021 · View creator page →

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I loved the POV switch! We got a good amount of time to get to know both the princess and the knight, and the dragon’s candy-coated venom made my skin crawl in all the right ways. The QTEs were fun, too; they kept me on my toes the whole time!

Ohhh, what a twist on this one. I thought I had a handle on where the story was going, but the reveal caught me fully off guard. I loved this!

I loved your use of character portraits to convey location as well as facial expressions; it’s such a clever use of assets! The characters and their dialogue were so fun as well; I have a special fondness for the dragon, and wish him better luck in future card games!

This has such a children’s storybook quality, and I mean that in a very complimentary way- the cadence and the humor hit just right and kept me delighted as the story bounced along. I am utterly charmed!

A big apology to everyone in my house for listening to the loud and ugly laughter that went on the entire time I played this. I love this so much, the number of facial expressions meant I kept getting surprised and delighted at every time and the music/sfx were deployed at the perfect times. @Knight call me

I was so drawn in by the descriptive writing! This felt so much like the fairy tales I grew up with, but also so fresh. The second person POV was a great match for the writing and very immersive! I really enjoyed this!

What a beautifully put together entry! Atticus is so endearing, and I really liked the touch of having the frame bloom or wither depending on your choices. And there are so many little touches, like the rain and the tail animations, that add so much extra shine. Wonderful job!!

We’ve got a walkthrough for his route here!

This game was such a treat!! The ending in particular lifted my spirits; it’s such a deceptively simple realization that so many creatives forget. Did me good to be reminded :) And Clara is such a sweetheart. I’d see her show anytime!!

So beautiful, and so sad. The visuals, audio, and voice acting were all excellent, and I love your choice of ending! I hope both characters find their peace.

What a lovely game! I like your choice of setting, it really set the scene for the intimate, vulnerable conversation that took place. You had a strong, narrow focus that let the story shine!

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I love what you have so far for this game! You make excellent use of your assets to create an atmosphere that complements the writing as it swings between times and emotions. The story itself is compelling as well, and I want to learn more about these characters and how they and the world around them have changed.

If I had to give any feedback as requested, I’d suggest tweaking some of the volume levels to make the audio feel a little more seamless, and maybe add a stopper or some sort of indicator that a page is about to wipe its text- I did miss a line or two by accidentally pressing on. You’ve really got a strong game, though- it’s all about the polish at this point! I’m excited to see where you go with this game and story! :]

You’re definitely off to a strong start with these chapters! I had a great time playing, and left a comment on the page. Hope your travels go well, and I look forward to playing the rest! :]

Our Wonderland is about many things: the lasting bond-and bind-of friendships, small moments that linger and build and corrode, making the choice to begin to redeem oneself, the limits of redemption in the face of prolonged and overwhelming harm, the imposing presence of identity denied and acknowledged until being finally accepted, the many faces of different people to different people, and the way that love and pain and sadness, and above all, those moments where we choose to be and do better, define our lives and move us forward. Our Wonderland makes you reconsider your own relationships, what self-reflection you may need to do about them and yourself, and how your love and the love in your life warps and makes us. All of this is possible because of just how passionately and attentively made the game is from top to bottom, from the sheer multitude of expressive sprites to the deft character writing to the detailed and deliberate artistic direction in all aspects. It commands your attention from start to finish, demanding that players patiently unfold the layers making up this fraught cast of characters and their entanglements, and it deserves that attention in full; for doing so, players are rewarded with a story and experience that pulls out every emotion and reaction over the course of its runtime in a way that’s just utterly special.

It’s been some time since I’ve played the game, and even since I’ve written down the notes that would make up this review, but my feelings haven’t diminished in that time at all. Every time I think about Our Wonderland, I end up lost in thought for a bit, going back to that place where five friends played a fateful game, and I shiver a little.

Go play this game. Take your time. Enjoy yourself. And maybe check up on your friends after you’re done. Then get them to play, too.

I loved this demo! I played as Circe, and her character was compelling from the get-go; I’m always a fan of characters who are sharp and nursing a wounded heart. Then the moody, gorgeous music and visuals match the angst and heighten the atmosphere the writing brings. It’s just such a good time playing this game! I’m so happy to have backed the Kickstarter, and I can’t wait for more- but for now I’ll settle for checking out Dante’s side of things :]

LOVE THIS GUY

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Kei uses both he and they pronouns! Thank you for the kind words!!

Oh, thank you so much! This was a nice surprise, and it made my day :)

Godddd, I loved this demo so much! I was hooked by the intro anim, and laughing as the ‘news’ segment unspooled. Every character is interesting, the atmosphere is perfectly set, and the writing feels so natural. Now that I’m thoroughly endeared by the cast I’m ready for nothing terrible to happen to them. :”) Excited for more to come!

We do have a build with fixes if you get the urge to replay!

We do have a build with a fix!

We’ve got an ending guide to help you get your date!

Hmmm, the Last Shift end is tied to dialogue options- I’ll have Robo take a look at the code, and do a test run when I’m able. I’m so sorry it’s locking you out!

Which screen are you seeing when you finish the second room (and when you get looped back)?

(for screen readers: the theme is sentient city/setting)

You’ll need to have completed the other routes first, or you can skip to his route before then by naming yourself LovelyLola (not the recommended path). On the common route you need to choose “…” when everyone says hello, then call their selfie cute! After that it should trip his route.

Fear not! We’ve got a guide for reaching all the endings linked under the Story tab on this page!

Ohhh, wow. I was utterly absorbed in this game from start to finish. Every element is so polished but never so much over the others so as to make the experience feel anything but seamless. I love the story so far, I love the visuals, the sound- and our poor knight-spirit, searching for answers among what remains. I’ll light a candle for them while I wait for more 🕯

Your characters always feel so real, and leave me intrigued and excited for more- especially when ensconced in a world depicted with detail and care. This is another hit, and I’m so invested! Playing the demo only made it harder to choose a favorite, so I’ll just be batting my eyelashes at everyone until Episode 2 comes out. It definitely won’t be hard to; I was especially struck by the subtle changes in expression on the sprites and how much realism that added. It’s especially powerful with more reticent characters like Nikolai and Ethan, but I just love seeing it all around. Keep doin what you’re doin, I’m so here for the ride!!

Gender neutral! You can pick between she, they, and he pronouns. I believe there’s just one gendered reference in the theme song- a relic from the game jam version before we implemented the feature :]

The collage visuals were such a good choice for building this dreamscape, and I loved the static in the BGM to add to that sense of unreality. That final choice gave me shivers (I picked the second option). Fantastic work!

I’d never heard of decker before, and I don’t think I could’ve had a better introduction. Everything fits so well together to create one hell of an atmosphere, and I really enjoyed the uses of side-by-side text to aid the narrative. Awesome awesome job!!

I love this story and its take on the theme, and it feels so perfectly set, like the wife being a literal visual wedge between the two. So polished all around!!

Oh my god you’ve captured the game jam vibe. This felt so real, awesome work!!

Twisty, surreal, fantastic. I loved this!

I love when games get more abstract! This was so neat to experience- I especially loved the audio and the frenetic tension it added to the scene.

This was so personal and so gutting. Excellently written.

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It’s a fake number! The 555 area code is used for fictional phone numbers. Sadly Toasty would not hand over his real phone number to us 😔

As for getting his good ending, I would just pick the opposite choice of everything listed in their walkthrough!

I love when pieces of media play on color, and the way you did in writing and art was so striking! Your descriptive prose is so compelling. Awesome job!!

YOU!!!! 😭