Viability: mostly its there, there are a few sort of broken bits? if you fight the bandits and then turn around it just auto cuts to you having given the griffin water and making it your friend which doesn't make sense? maybe this is because of the variables not resetting when you go back to the start?
Presentation: It's chill, I'm not sure your current page is communicating much about the story or setting. I'm also cautious of your lack of capital letters. Without them it becomes more difficult for the player to follow your writing and I don't really see a narrative or aesthetic reason to not use them. It may just make the game harder to read.
Theme: I like the vibe! It could be nice to have a route where you don't save the Griffin to emphasis more that your kindness does matter? up to you!
Engagement: It's highly engaging! I like that my choices matter :) it makes me care about my player and also the griffin!
-Cassius
