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Allan Xia

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A member registered Mar 10, 2016 · View creator page →

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Thank you, it was a short gamejam so my friend and I collaged photos from Wuhan and applied a pixel art filter on top. Animations were hand drawn frame by frame.

Sorry for missing this kind message but thank you for your support!

Thank you so much, please stay safe!

Thank you so much, please stay safe 🙏

Thank you! It's unfortunate to see the crisis continue escalate around the world since we made this piece.  We all need to stay strong to get through this together 🙏

Thank you for the kind words. I'm not quite sure about the music issue sorry! It comes out balanced on both channels for me (on headphones).

一起加油!

Thank you so much for your kind words Jordan! We'll get through this together!

Thank you!

Thank you! Can you email me at allan@allanxia.com? I've exported a Linux version, if you could give a test that would be great! 

Thank you so much for your kind words!

Thank you!

请保重!一切都会好起来的!

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》 PLAY HERE

Towards the Enduring Light is a game jam piece made for the ‘Gaming Spirit Bomb’ fundraiser for Wuhan Coronavirus relief. It's is a short minimalist walking simulator created in response to the COVID2019 outbreak & quarantine of Wuhan.

Inspiration for the game came from reports of the the normally bustling city of Wuhan suddenly empty after the quarantine, akin to sights commonly only found in post-apocalyptic genre works.  However, a viral short of an unknown hero risking his life to deliver a box of facemasks reminded us of the value of humanity and compassion in the face of disasters.

We originally intended to create a 2D homage to works such as What Remains of Edith Finch, Everybody's Gone to the Rapture, or more aptly, The Graveyard and Passage.  We also tried to challenge ourselves by developing in the open source Godot engine for the first time.  Unfortunately due to a combination of engine unfamiliarity and time constraints, a lot of planned interactions and content had to be cut in order to focus on the core concept and emotional experience.

The final result is pretty short (~3 mins) and a bit rough around the edges but we hope it's worth your time.

As the official site only supports payment methods in Chinese RMB, I'll pass on all donations on itch.io to the official campaign 💖

Check out other entries and support videos from devs here: https://www.ciga.me/bomben

-----Screenshots-----


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Hi everyone!

I want to share with you a Choose-your-own-adventure titled 'Golden Threads' I developed and illustrated in collaboration with Chinese New Zealand writer Renee Liang.  

This game was created in partnership with Auckland Museum (New Zealand) as part of the 'Being Chinese in Aotearoa: A photographic journey' Exhibition.  We were honoured to be a finalist for Best Sound Design and winner of Best in Representation at PlayByPlay 2017 New Zealand Games Festival.

>> Try the game here for Mac or PC: https://allanxia.itch.io/golden-threads  <<

Inspired by real historical figures and events, Golden Threads 《黄金线索 》 explores and celebrates 175 years of Chinese life in New Zealand.

Presented as a 'lost-and-found' diary - make key meaningful life decisions in this 'Choose-Your-Own-Adventure' and immerse yourself in the lives of 19th Century Chinese migrants to New Zealand.

For more information about the exhibit please visit Auckland Museum.

The game is totally free, and won't take too long to finish (unless you want to see all the endings!

PLEASE NOTE: Golden Threads has a locked resolution of 1920 x 1080, if the game fails to display correctly, please make sure you have a monitor with 1080p resolution or above

If you have any questions, please don't hesitate to ask. Thank you for your time!

Best Regards,
Allan Xia
www.allanxia.com

Hi Kathryn,

Thank you for doing a let's play of ! It's a real honour! Apologies for the late reply, I missed the notification from itch.io for some reason.

It was a bit surreal in itself to watch someone commentate something I made years ago back in uni :)  The game is basically one big tribute to Mulholland Drive.  I wanted to experiment with using a game's first-person camera to cut between different perspectives.  Unfortunately, I didn't have enough time/ resources to have voice acting.   So in the end, I could only hint at the changing perspectives through different fonts representing internal thoughts of the three characters.  

Hopefully that makes the narrative a bit easier to understand :)

Thanks again for playing!

Cheers,
Allan

Thank you for playing!