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all ears

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A member registered Apr 03, 2022 · View creator page →

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thank you for responding!!

this helped quite a bit as i was not even aware of the tutorial state at all actually, so when it ends it just seemed like the game was changing state silently? in fact i would say that tutorial being there is currently doing more harm than good because it is too easy to miss that it's happening at all and then the game just seems like it suddenly changed without explanation. your note says the game starts "after the light is lit" but i think most players will think that means the big light at the top of the lighthouse? i didn't even notice there is a light on the switch-box!

i guess i also thought the game was randomly generating the rule notes as well, which would make the game pretty much impossible as there is totally not enough time to go and copy down all of the rules at the start of the run. it took me a while to realise that they were not changing!

and, on top of that i was ALSO sometimes accidentally declaring the weather was "nice" incorrectly because i was looking at the wrong window! i think that one is actually intentional misdirection on your part but added to this other stuff its just another thingy causing me problems along the way to understanding ~

all that combined, plus the previously mentioned stuff, is why i was having so much trouble!

okay, okay. we got it all cleared up. this is actually pretty great when you get past all that! i'm sorry there was so much miscommunication which i think pretty much guarantees players will get stuck on something. for a while there i was actually thinking maybe the game was bugged and killing me incorrectly. if you get the chance it might be worth extending the info on the itch page perhaps, i feel like just a slightly richer explanation of where you got to would help players settle into the experience, in lieu of a better tutorial.

i love the use of weird coloured fog and these unsettling ship horns and also the weather through the smashed window. all good sources of info to feed into the puzzle while also being effective atmosphere in their own right. the first run is super stressful! i really AM a big fan of the timed puzzle, the papers-please, the keep-talking. this one is pretty good when you know what to do. a few simple changes would put it near the top of my picks for this jam. i'm not sure how you would extend it into a full release, but if you did manage it and you got it all smoothed out, i could see myself buying it ⭐

can i get a few clarifications on how this game works? i am confused about the rules, and i think there are ambiguities or misunderstandings that are screwing me over. i've answered confidently and then lost enough times to know i'm not getting something

1. i see streaks of rain spawning white particles (like the last screenshot). what am i actually looking at? is that rain or hail or both?

2. if it's 35°c, do the "warm" rules apply or not? if it's -15°c, do the "cold" rules apply?

3. if i think i saw multiple fog colours in one run, do i count both, or only the last, or am i getting muddled up?

i really want to get on this game's level, but something's not clicking.

OOOOOOOHHHHH. this is VERY good. took me a few replays to get the situation properly sorted. maybe i was a bit slow, but i was happy to spend the time and puzzle it out! and i ended up scribbling on a bit of paper which is when you know a game is really good, right?

really nicely balanced, great art and sound design as well. very nice execution in general. great job ⭐

i've really enjoyed my time with this game. your take on echolocation very much put me in myron's headspace, trying to understand this environment in an unusual way. the visuals and sound design both hit and make for a very unique experience, all of that you've really nailed, great stuff

the thing is, i really feel like i do understand the space now, and i think i get what i am supposed to do to get past the bird but i can't quite seem to execute on it? i feel like its either a bit on the hard side or tuned to a specific playstyle which i'm not hitting?

if you do decide to continue with this one and if you can smooth the edges off i will be very keen to see what you do with it, this is a really good foundation. pls keep going! :)

oh hell yeah!! this one caught me off guard but i'm always down for a chants of sennaar/logic thingy. solving it was great fun! very nice work :)

😂 thank you! fixed

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If this wasn't enough or you're stuck in a different spot, here's a full walkthrough of the entire game. (SPOILERS, of course!)

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PUZZLE HELP: If you get stuck near the end, here are some hints to give some direction without spoilers.

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hard to say! i do think the most likely thing is that the packages were with a character who wasn't selected? the game tries to only show markers for packages that are contextually relevant, so if you have a pilot selected it will only show their packages -- but sometimes its not as helpful as its trying to be. also speaking for myself i have definitely accidentally handed the package to the wrong pilot quite a lot, and then got to the destination and be like "oh crap, you legit don't have anything for here" :D

i have seen at least one streamer hit a bug tho so who knows. the packages are not supposed to expire and still give you $10 even if you hand them in late

after the jam is over i intend to do a lil ux pass if i can and try make the game a bit more approachable.

yeah, this rules. great atmosphere both visuals and audio, and you got the balance right on difficulty too. i really enjoyed the different uses for the block(s) to keep it fresh all the way through.

here's a lil critique for you. it would be good if the enemy protogens had some kind of other behaviour when you have them boxed in, that makes them more aggressive and frightening to deal with. when you first see 'em its like "uh-oh" and you want to avoid them for sure, but then you get them trapped against a wall and they just bounce around and they sorta look like they need help :D maybe they could start to smash down your block or something like that?

anyway feedback aside, i had a great time with this one, one of my faves this jam. excellent job everyone :)

hey there! i fully admit that the game is initially a lil hard to grasp, it's not on you! i just didn't have time to do the tutorialisation that i wanted to.

to get characters to fly, pick the character, select Fly and then click on another island on the spot where you want them to go. they'll head to the nearest plane, fly to that island, and then walk to the spot you clicked. it's the same with the trains. basically just target where you ultimately want characters to go and they will use whatever plane or train they can reach to get there.

i would like to make it clearer how to play but it doesn't feel fair to mess with the game during the jam, so i will hold off on tweaks and improvements until after voting is over. (also i need a break lol)

Really lovely work all around. Left this one till last so i could play with the bugfix. I love the visual style that you picked that let you work fast while still making something that looks really nice, and the writing ties it all together into something really charming. excellent stuff :)