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AlinaZLY

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A member registered Nov 03, 2024

Creator of

Recent community posts

(1 edit)

1. Interface Design & Visual Experience

  • Consistent Style: The cartoonish, cute art style is cohesive throughout. The characters (rabbit and fox) are highly recognizable and visually appealing, with bright, fresh colors (blue sky, green grass, warm-toned characters) that cater well to children’s aesthetic preferences and grab attention instantly.
  • Clear Information Hierarchy: The title “Little Rabbit's Disappearing Carrots” is prominent on the opening page. The layout of speech bubbles, character actions, and scene elements (carrots, paw prints) is logical, allowing users to understand the narrative flow intuitively.

2. Interactive Experience

  • Intuitive Operation:
    • Navigation elements like the “ENTER” button, triangular page-turning buttons, and the home icon are simple in design. Their shapes and positions align with user habits (page-turning buttons on both sides, home icon in the top-left), making it easy for children to understand and operate.
    • Clear Interactive Feedback: Clicking “ENTER” to start the story and the triangular buttons to switch scenes creates a straightforward operation path without ambiguity.
  • Engaging Interactivity: Dynamic character movements (e.g., the rabbit’s excited pose when finding paw prints) and the appearance/disappearance of elements (carrots going from “only leaves” to “fully visible”) add a sense of fun, keeping the reading process engaging.

3. Narrative Fluency

  • Logical Plot Progression: The story flows naturally from “carrots disappearing” → “finding fox paw prints” → “confronting the fox” → “sharing carrots”, with smooth scene transitions that help users follow the story easily.

4. Audio & Visual Feedback

Although the audio element (speaker icon) is present, its role isn’t fully leveraged. Adding narration, character voices, or background music could enhance immersion. However, the visual feedback (character expressions,  activation, and scene changes) already does a good job of conveying emotions and plot developments.

The homepage of this game gives people a relaxing visual and auditory effect. The dynamic background is more attractive to players' interest. At the same time, the navigation of the three game interfaces is unified, so that users do not need to adapt to the navigation function multiple times. In addition, clicking the button can provide timely visual and auditory feedback, which enhances the user's gaming experience.

The game scene construction of level 1 corresponds to its own Halloween game theme. At the same time, the color of the navigation bar corresponds to the homepage. At the same time, there are pop-up prompts when entering the game to help players better understand the gameplay. Additionally, adding glowing effects to enemies makes it easier for players to spot their targets. The game feedback is also very comprehensive, with visual and audio feedback for button clicks, game completion or failure, providing a great gaming experience.

The homepage of this game gives people a relaxing visual and auditory effect. The dynamic background is more attractive to players' interest. At the same time, the navigation of the three game interfaces is unified, so that users do not need to adapt to the navigation function multiple times. In addition, clicking the button can provide timely visual and auditory feedback, which enhances the user's gaming experience.

The game scene construction of level 3 corresponds to the home scene. At the same time, there are pop-up prompts when entering the game to help players better understand the gameplay. In addition, the game's color scheme is harmonious and in line with the theme, providing an excellent visual experience.

The homepage of this game gives people a relaxing visual and auditory effect. At the same time, the navigation of the three game interfaces is unified, so that users do not need to adapt to the navigation function multiple times. In addition, clicking the button can provide timely visual and auditory feedback, which enhances the user's gaming experience.

The game scene construction of level 2 corresponds to the home scene, and the scoreboard matches the navigation with similar colors. In addition, the font for the score and countdown is bolded, which is visually appealing. While approaching the NPC, providing pop-up feedback increases the player's interactive experience.

My game part is level 1

The font color is similar to a certain part of the background color and difficult to distinguish. It is recommended to enhance the contrast between the font color and the background color, or add high contrast borders to the font.

The operation buttons are represented by images and have simple text descriptions, making it easy for users to understand the functions of the operation buttons.

The main menu interface is designed to be simple and easy to understand, with only three core function buttons: "Play", "Help", and "Setting", reducing the cognitive burden on players.

The main menu interface is designed to be simple and easy to understand, with only three core function buttons: "Start Game", "Help", and "Exit", reducing the cognitive burden on players. Clear logic, no redundant submenus, users can directly access the target operation with one click. However, the visual appeal is insufficient, and pure text buttons lack icons and appear monotonous. Suggest incorporating theme elements to enhance immersion. In addition, there is a lack of user feedback, and there is a lack of sound effects after clicking the button, making users feel unresponsive to the operation. The control interface function settings are practical, with clear division of labor between "return", "reset" and directional keys, covering the core operational requirements within the game. Continuing the concise style of the main menu and maintaining a unified interface. However, the operation prompts are insufficient and the specific purpose of "Left/Right" is not labeled, causing confusion for new players.

This is just the initial template for a game. Overall, the color scheme is harmonious and the focus is clear. The navigation of the main menu interface includes three game function buttons, which provide visual and auditory feedback when clicked. In addition, the BEGIN button can directly jump to the game interface. But the setting and help buttons should be followed up with functional feedback. Additionally, a sound switch function can be added to the main menu navigation. The design of the game's main interface control panel is simple, but for easier understanding, the button text can be changed to patterns. At the same time, reset can be added to the navigation bar, along with settings and sound functions.

The BGM and game style of this game match very well after opening, while also allowing users to feel a relaxed atmosphere. At the same time, the color matching in the scene is very harmonious. The navigation is clear and easy to guide the gameplay, and color changes can be seen after clicking the function buttons. After entering the game interface, the control panel is very easy to discover and understand the control content, and all button functions can be implemented. But I think we can add a background color. In addition, the navigation on the main interface of the game is located in the center, occupying a large position on the screen and larger in size than the game character. As the game character is located at the edge of the screen, it is difficult to observe their actions, and it also makes it difficult for people to find the key points of the screen, resulting in a poor user experience.