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aliflaliq

14
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A member registered Oct 12, 2019 · View creator page →

Creator of

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lacks of polish (in shooting games shooting should feel really impactful with lots of particles, flashes, recoil, etc), but really interesting concept and nice presentation!

gameplay-wise the game is not very interesting, but as an art-project it's oof, it's really portrays the feeling. i was afraid the character will go through the list and say something like "ok what's the point of sleep".

the game has very nice presentation, you're great at it! as the way to improve it if this game is really finite it would be great to see its goal (how much of rounds left) as it feels weird now just to push these mushrooms (we even select do we want to push more variety of them without any reason)

thank you so much!

yeah everyone said about cute art and dice mechanic but oh myy how good it feels to like jump and turn into the dice, it just feels so cool and fun
the most frustrating part for me was the ending - you need to execute many things right: shrink, jump in time so you can get additional jump, reach the platform without falling, then execute dash right in time to get the green token while not being in dice state (can't believe i actually completed it..), but overall the game was enjoyable and it really has interesting potential, thank you for this experience!

(3 edits)

this game had extreme amount of potential. art is amazing, pacing of first chapters was great, characters are great and dialogues are pleasant to read: game feels really complete.

the problem that after initial 2 chapters story is starting to go nowhere: it feels like two halves of the game are not connected at all, something broke there for some reason (author's interest loss while making? wish to finish earlier?), and it's really sad to see.


well, spoilers ahead:

1 and 2 chapters were made much earlier and released to the public. both cases had really interesting twist, like cyrus had two fake titles, that were revealed in different chapters, and it felt really unique and intriguing. his use of talent as information to make ashley ACCIDENTLY shoot was great. and later reveal of 6 additional character were mysteryous as well. and ummm, nothing of things i said are found in final version of the game

and in the final version of the game ashley shoots for no logical reason - it just don't correspond her moral and was never really explained

my initial thought was that cases was circumcised for the sake of global plot: maybe something changed for the better or cases was just meant to become simpler for some reason

and of course that's not the case: the ending was rushed, every detail revealed contradicted with information we had and make no story feel complete and true. it look like the creator changed their view on the story like myriad of times, but the result and last chapters we get just waste of its potential.

people in the comments already mentioned it, that story has extreme amount of details that contradicts with something or don't even have an explanation to begin with. it's even possible to add some more points, this list became really big for such short game

at the 3-ird chapter when we die at the bad end my mind filled with possibilities: canon became furious?? lyle killed us?? sei somehow rushed to our group?? getting this not specifed information was intriguing to continue story with other group. and oh god, things are already begun be questionable: what reason to give player some choice if it don't change anything at all - you still need to proceed playing in one route.

sei is killing like 3-4 people in a row and you think: oh my god, it's extreme, but okay,  we all played danganronpa. there are three possibilities for story to continue, you think: you die, you play catch-up with sei trying to escape, or someone survived and you happily go to the court. then time is reversed and i felt extreme dissatisfaction: it was ABSOLUTELY for nothing. sei's motive for killing don't matches with anything later, zero's words are nonsense and we lost interesting way for the story to process. at the moment of time reverting happened, i hoped to see some good explanation for the reason of that and.... as you know it goes nowhere.... using information we got from unsatisfying game's ending we can think about hypnosis or something, but it is just bad

at the conclusion i would like to say: the game had so good potential and, in my opinion, author of this game is capable of creating something insanely good. but it feels like author is tired or something like that. i don't get it and it really-really hurts for me to think how good this game could be....

if it was possible to wait for another year or two to see this game finished with full potential, i would make this choice with no regret

hmm dunno.. touhou, celeste? any platformer actually. don't be so hostile because of such minor stuff

i am waiting!

very nice and satisfying!!

oh my god this game is soo cool

as for me it's a bit hard to understand some things visually (everything is pretty bright, i suppose: characters, bg, interface), but i am sure it will be changed (both eyes can get used it to and the art style will be evolving for better and better!)
and that's all for cons!

the aesthetics of the world are great, i reeaally like that it combines darky elements (teeth pattern is so mmmm nice) and brightness, the world's rules and setting are very interesting (about ghosts and miracle-event and everything) and game's plot sounds simple but interesting oh my just wow

all characters look very interesting and they are extremely memorable, from umm sleepwalker with big tower of things on its head shooting teeth, to curiosity with its smug-face like this: -u- 

patterns are very nice, they are felt pretty balanced (played normal, but i'll try harder difficulties later, just didn't want to die in the first playthrough..) and are really interesting (really remembered nadenka's sew-spinning bullets for example) and visually cute!

(music has nice vibe, dialogues are simple but good)

the playthrough was very satisfying and experience is very refreshing (unfamiliar world & characters & visually new)
woow just so wow

i sooo hope that your work will get more audience(( there are literally zero comments but this game is so good((

thanks

thank you!!

thank you and sorry for the late response! 
the long solution is to send it using antivirus for scanning, and short just add the game to exceptions

i'll try to upload .zip later, maybe this will help. (but some of my friends with this problem was able to open it today anyway, maybe your antivirus will stop flagging it too soon)

game is awesome i like it verY much i like difficultY of the game (versus and storY, even if storY will be harder) and i am waiting for the release !