That works great, thanks!
algorythmn
Recent community posts
Hi jotd! Love the 'conversions', I own a lot of these already, repurchased to continue to support your great work!
One quibble: I've noticed a few games (Commando, Ghost'n'Gobblins, Dig Dug II, etc.) are offset Horizontally (almost aligned to right) on my RG52 Mini, using PUAE for RetroArch. I find I need to adjust the Horizontal position to around -32, and maybe the type of cropping (Vertical vs Vert+Horz) to get it to be centered correctly. I'm guessing it has to do with being output to a widescreen display. Was hoping that maybe this collection would be different, but it is not. I haven't observed this issue on my A500 Mini.
The collection pieces (CD32 splash, Amiga DOS windows, selection menu, et al.) are all aligned correctly, and otherwise, things work fine! It's fun revisiting the Arcade Games of my Youth. Thanks!
I see, ya one of the secrets of AMINIMIGA is that it uses custom config files (so you can't use the Mini's Configurator features or it will overwrite them). It sets up several HD paths, and also relies pretty heavily on WHDLoad, so I assume it has a custom WHD setup. I also see it gives WB 16MB of Chipmem (0 Fast). So could be the mem, or the custom setup, or a combo thereof :)
I see, ya AMINIMIGA is (was?) an effort to bring WB to the Mini. I tried some configs with a lot of Fast RAM, including the max (2MB Chip, 8 Fast) and still get a GM Error (technically it says "Software Failure", but looks like a GM):
Error: 8000 0003
Task: 00217C20
I have found that some games work better/more stably when launched from WB, it probably allows for better detection of necessary resources etc.
Thanks again for your awesome ports! :)
So it occurred to me I did have a way to probably make it work, and it turns out I was correct. Using AMINIMIGAv1 and extracting the files form the LHA, I was able to launch it from Workbench on the Mini. So it CAN work, it may just be that the built-in config options on the Mini aren't enough.
It seems to play fine!