This is a very good question. To be honest I'm not sure if you can transfer progress. Probably not - since the Demo and Steam version numbers are different. Let me research it a bit further and contact you later.
AlexDjenkov
Creator of
Recent community posts
Thank you lot for playing and reporting back! It means a lot! There is already Base health indicator on the player hud, but I agree it's not that obvious.
There is a perk that increase your move speed and agility but I agree that the character is a bit slower. I'll address that!
Thanks again for the feedback! It's the feedback I was hoping for
Whaaaat :D
Wow...man..good work..I didn't thought this is possible. I have a million questions.
First: I've made an overhaul to the survival balance. It will be progressively harder now, because it wasn't.
Second: Please tell me about the performance over increasing waves count? Did you encounter some spikes while playing or there were spikes only when loading next batch of enemies?
Third: Please share on what machine are you playing this.
Any info would be much appreciated!!
Thank you for the kind words! I'm sorry for the caused inconvenience with the 'ghost' enemy...I'm still working over those kind of bugs. Enemies tend to fall of the ground sometimes and I'm working to sort this out now. It's unacceptable and it takes out all the fun when happens. Thank you for reporting this! One more question - on scale 0 to 10 how difficult do you find the game (where 0 is too easy and 10 is unplayable hard)?
I've just released my very fist indie project - Dwarfenstein. Completely solo dev initiative.
Story driven First Person Shooter with Tower Defense. Endless survival mode also available in the end of Campaign.
Currently it's free since it could have some bugs and might need some polishing, but you can choose to support me. Accept my apologies if you come across some bugs, but please report them to me. This would mean a lot to me!
I'll try to hype you with a simple TEASER TRAILER