The right images are showing up now, thank you! And that didn't fix the problem with the next button, but I figured it out anyway; for some reason I had a "gallery_b.rpyc" file in my folder with no corresponding "gallery_b.rpy", and deleting that made everything work perfectly. Thanks so much for the help!
Alex Bear
Creator of
Recent community posts
Thanks so much, the gallery is openable now! Unfortunately, being able to use the gallery has revealed a couple new problems. In gallery_setup, it will only show images designated img1 or img2; "gallery_items.append(GalleryItem("name", ["img3"] ))", for example, shows a locked screen even if I have "image img3 = ("images/gallery/BE2.png")" and have viewed it in-game and double-checked the file name is correct. I also can't seem to change the background color for the Next/Previous buttons, and even removing the code for them entirely from gallery.rpy doesn't remove them from the game. I thought I might've accidentally copied the code into a different file, but I can't find it anywhere.
Probably a stupid question, but where do I put the code in my own game? I tried putting all of the .rpy files into my game folder (adjusted for just the gallery_b code), and the main menu gui does show Gallery but when I click on it it tells me that "gallery_b is not a screen or label". Should I have put the code elsewhere?
Thank you for playing! :D In the full game, the dialogue choices will determine which of the three main endings you get, but in the demo they don't really do anything, lmao. It seemed weird to just remove them, though, so I left them in.
Writing numerous distinct death scenes is harder than you'd think. There's only so many ways to describe getting stabbed, you know? I figure 11 is a decent amount for my first game. ;)
