Yep, looks very great! What kind of Engine\Programming platform you used?
Recent community posts
[Early Access A] Build 22a
- Fixed expirience what we need for levelup.
- Added water locations.
- Added some new locations, rooms.
- Little cosmetics changes on locations.
- Ship feature - now you can swim in the water on your ship!
- Added Donation menu and DLC menu (In development now)
[Early Access A] Build 21a
- Fixed hostile attack. If you stay near enemy and do nothing - the hostile will hit you ever 1 second, but if you press movement button for attack so quickly as you can, you will kill enemy first than hostile.
- Mouse controll removed, mouse show only if we have Dialogs or Inventory active.
- Interraction rechanging, need move at object and overlap it for interract.
- Added some new locations.
- Remastered some first locations.
[Early Access A] Build 2
- Fixed many items overlapping in one slot.
- Added 2 slots for instruments.
- Added fight panel. It shows when hero hit hostile mob. There is show hostile Name, Lives and Level.
- Added 1 location with one instrument usability.
- Hostiles now have a names
A story about one little human, who search his destiny...
FOR THE EARLY ACCESS GAME WILL BE PLAYED ONLINE.
AFTER PRE-ALPHA RELEASE GAME WILL COME TO DOWNLOAD
[ Controlls ]
( Keyboard ):
Arrows - Movement
LMB - interract with environment, actor.
( Inventory ):
LMB on item - Use or Equip item
RMB on item - Refresh slot position of item
MMB on item - Destroy item from inventory
[ Combat ]
Use arrows to kick hostile mob near your actor.
Be careful, hostiles likes to kick from back.