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DarkPhotton

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A member registered 1 year ago · View creator page →

Games

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Yep, looks very great! What kind of Engine\Programming platform you used?

[Release] Version 1.0A

Changelist:

  1. Small fixes
  2. Main Menu changes
  3. Other fixes
(Edited 2 times)

[Early Access A] Build 22a

Changelist:

  1. Fixed expirience what we need for levelup.
  2. Added water locations.
  3. Added some new locations, rooms.
  4. Little cosmetics changes on locations.
  5. Ship feature - now you can swim in the water on your ship!
  6. Added Donation menu and DLC menu (In development now)

[Early Access A] Build 21a

Changelist:

  1. Fixed hostile attack. If you stay near enemy and do nothing - the hostile will hit you ever 1 second, but if you press movement button for attack so quickly as you can, you will kill enemy first than hostile.
  2. Mouse controll removed, mouse show only if we have Dialogs or Inventory active.
  3. Interraction rechanging, need move at object and overlap it for interract.
  4. Added some new locations.
  5. Remastered some first locations.

[Early Access A] Build 2

Changelist:

  1. Fixed many items overlapping in one slot.
  2. Added 2 slots for instruments.
  3. Added fight panel. It shows when hero hit hostile mob. There is show hostile Name, Lives and Level.
  4. Added 1 location with one instrument usability.
  5. Hostiles now have a names

Fixed a bug with slots if we are going to the next location.


A story about one little human, who search his destiny...


FOR THE EARLY ACCESS GAME WILL BE PLAYED ONLINE.

AFTER PRE-ALPHA RELEASE GAME WILL COME TO DOWNLOAD

[ Controlls ]

( Keyboard ):

Arrows - Movement

( Mouse ):

LMB - interract with environment, actor.

( Inventory ):

LMB on item - Use or Equip item

RMB on item - Refresh slot position of item

MMB on item - Destroy item from inventory

[ Combat ]

Use arrows to kick hostile mob near your actor.

Be careful, hostiles likes to kick from back.


First [Early Access A] game release.

Changelist:

  1. Retro pixel style
  2. Roguelike game type
  3. 16x16px game field-tile
  4. RPG elements
  5. Adventure elements
  6. Simple combat system
  7. Gold, Treasures, Weapons, Armors
  8. Many locations in one side
  9. Simple hostiles
  10. Playable version