Дякую)
Leksii
Creator of
Recent community posts
Contact me in discord, I will help with exporting, no need for source code stuff in build export folder.
Discord: https://discord.gg/M6sNZMWp (1 week link)
Version 1.2 update 4 ( v1.2.0.4 )
+ Small scripting/modding update, fixed some bug with moddable custom UI button text creation.
+ And now all outside *.gd scripts will be able to call _ready(), _process(delta), _input(event), _unhandled_input(event) after connecting them in _ready() function in p_game.gd script.
Added new modding tutorial "How to add weapon HUD image"!
Tutorial helps to achieve original visuals for weapons HUD images.
Added new modding tutorial "How to add new events"!
There I describe how to create event keys with NPC spawning.

Here is some information of the game at my gitbook pages:
1. Modding
2. Assets description (not finished)
3. Level Editor
4. Source Code scripts descriptions (not finished)

Hot to install:
Please, put script file slots_improvement.gd in "assets/scripts/ folder". After open p_game.gd script and connect mod to the game by searching _ready() function and typing there this:
GameAPI.RunOutsideScript("slots_improvement")._ready()
Final look of function must be like this:
# Called when gameplay init completed and game starts play
func _ready():
GameAPI.RunOutsideScript("slots_improvement")._ready()
Features:
- Possibility to unequip items by clicking once on slots when item there is equipped.
- Equipped item highlight while hovering slot by mouse
Download: GOOGLE DRIVE













