Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alex Brante

12
Posts
1
Followers
A member registered Jan 16, 2025 · View creator page →

Creator of

Recent community posts

Thanks for your effort! It was kind of middle-of-the-road.

Thanks for the effort, but I couldn't really play it. The gameplay wasn't clear to me.

Thanks for your hard work!

I didn't quite get the concept, but it was still fun to play)

Thanks for your effort! Interesting concept, but the controls feel a bit stiff. The objective is unclear. I'm not a fan of platformers, but you definitely have your own style.

Thanks for your hard work!

I liked the visuals and the concept. Unfortunately, I'm not a big fan of platformers, so I dropped it pretty quickly.

However, you had the best interpretation of the theme, "reuse".

Thanks for your work! Cute character)

The game itself didn't really click with me; it wasn't clear what to do. Also, the controls were pretty clunky—for some reason, one of the slots doesn't work. Overall, moving items from slot to slot feels really annoying. I kept wanting to hold down Ctrl.

In general, it feels like it's missing some extra depth.

For example, maybe a crowd of people with broken gear comes from the left, and we know the people on the right urgently need weapons. Like something specific, so you have to make a decision about what to repair based on what is needed most right now.

There is no risk, no choice. But I did like the character design.

Thanks for the comment!
I'd say it's about 50%. It's mostly built on pre-made assets, addons, and a bit of my own experience with Blender and Godot. But yeah, without AI, I wouldn't have been able to fix issues so quickly or, for example, draw the capsule.

Optimized the game. Added missing sounds

Oh yes, the sounds are probably the biggest problem. Surprisingly, the sound design is very complex

Hi! I tried to interpret the 'Reuse' theme as a necromancer game, so you collect bones and shoot skulls that bounce off enemies and walls. It might not have worked out perfectly, because I didn't fully take into account the size of the map and the enemies.

It's funny, I've never seen such mechanics.

Спасибо за проект!Поздравляю с первой игрой, это большой шаг.
Фидбэк:
К сожалению на данном этапе это не игра. В игре есть выбор и геймплей. В вашем проекте ничего этого нет. 
Проект очень сырой, вам стоит заняться его тестированием и получше узнать:
1) Как оформить страничку на itch
2) Что такое игра
3) Основы UI
4) Изучить референсы (Анализ схожих игр)
5) и т.д. (Правда очень сырой проект)

Главное не бросайте! Продолжайте идти к своей цели! У вас все будет, всему свое время! Удачи! И с первой игрой!