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Thanks for your work! Cute character)

The game itself didn't really click with me; it wasn't clear what to do. Also, the controls were pretty clunky—for some reason, one of the slots doesn't work. Overall, moving items from slot to slot feels really annoying. I kept wanting to hold down Ctrl.

In general, it feels like it's missing some extra depth.

For example, maybe a crowd of people with broken gear comes from the left, and we know the people on the right urgently need weapons. Like something specific, so you have to make a decision about what to repair based on what is needed most right now.

There is no risk, no choice. But I did like the character design.