Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

aleman778

12
Posts
4
Followers
3
Following
A member registered Mar 07, 2021 · View creator page →

Creator of

Recent community posts

Really impressive entry! Clever looping mechanic. Nice art but the only thing I'm missing is a dark mode theme  :D

Really cute artstyle, it was a bit confusing on how to progress to the next room, I thought the reset opened something up but it seems like the buttons also does that.

Solid entry, good idea and nice puzzles!

Haha! Good point I underestimated how complex this would be for players. I had ideas to rotate the order of rooms but ran out of time (maybe a good thing). I guess the minimap on the left could also have been improved too to make it simpler.

Really impressive game, great visuals and music! It's very fun to use the boost mechanic.

(1 edit)

I managed to talk to everyone before the moon reset! I noticed the game isn't working well on higher res monitors in fullscreen, or maybe disable fullscreen option to avoid this problem or add black bars outside of the level.

Cool puzzle game! The sound effects when you solve a level are so satisfying.

I really liked the concept with multiple sizes having different properties useful for certain tasks, the controls feels quite good, but I would maybe not use shift for shooting due to sticky keys in windows, maybe space or swap so mouse is shoot and maybe 1, 2, 3 keys change size. Great job with this one!

Thanks for the feedback! You are absolutely right there really is no goal other than trying to get the highest score (which is the number of blobs collected at the end).

Very good idea, the execution can be more polished. I like the graphics and music. The physics can be improved a bit the wall jumping feels unpredictable and is difficult like in Super Metroid (I have to move away from the wall to do a wall jump, I would take a closer look at how modern Mario games solve this problem). I feel like you should make some tutorial levels with button prompts instead of relying on a dialog system to explain the mechanics.

(1 edit)

Thanks for the feedback! Damage on touching the dragon was a late addition, unfortunately I didn't realize that consequence in time.

I have uploaded a gif showing how to play, but there is not that much to figure out :D