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AleksanderCodes

91
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5
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A member registered Jan 01, 2025 · View creator page →

Creator of

Recent community posts

Fun concept!

That is the flappiest disk I have seen!

I managed to remember at least 3! Good game.

This game runs surprisingly well in a browser!

A thrilling, or should I say drilling, game!

Excited to see it published on Steam! Good luck.

Your games output is insane! This one is addictive as well.

*click* Noice.

An enjoyable game! I loved the references to your other games.

This game is addictive!

I like the new card upgrades quite a bit

A good Breakout-style game! I think the keyboard controls additions is very good, though a little floaty.

The bounciest Breakout I have played!

I chanced on this game and was extremely surprised when I was actually scared! Well done!

Thank you tons for trying it out! This is the plan. As it is only my second game, we shall see how advanced random map generation will turn out to be... I hope I will manage.

I am so glad I could ready the concept, in the least! Now, on to the gameplay.

You are too kind! As the general feedback seems to be positive, I am very excited to continue to work on this game. As this is only my second game, I will need to spend some time researching how I can implement all my desired mechanics. Updates will come!

Many thanks for your kind words! I have a rather solid set of ideas for the game as of now and I cannot wait to be able to implement them (following a little Googling... or rather... much Googling!)

I am very excited and committed to completing this game! It will, however, take time as this is only my second game and I still have so much to learn in Godot.

Thank you, once more!

Good work! A solid style in your games.

Rather nice artstyle here!

If you move as far right as the camera allows you, then place your mouse underneath the player before moving left again... I believe you can move about 40 pixels away from the where the mouse is - this is most frustrating when you need to jump and hit the spikes below you. I would recommend making the player static in the centre of the screen and have the animations show the direction.

This would mean tighter controls, I would say!

The movement itself is good! It is only for me, it seemed like the game would sometimes register a new direction press before the player had reached the centre of the tile. And I would un-expectedly fall to my demise!

I appreciate your feedback and I agree! I will work on making jumping much tighter and accurate so movement is generally smooth and responsive.

This is an interesting game.

Look forward to seeing more gameplay and ideas added!

Incredible that this was made in only a few days!

I think a little more tutorial would have been good, as I was not quite sure what to look for.

Otherwise a great entry.

Moody and strange game!

Almost lot my own salt when the door opened.

Well done!

A rather relaxing game!

I think the viewport could have been quite a bit larger as I really wanted to see all the creatures and meteors and other objects flying past me in full detail.

Great work!

An aesthetic entry!

My main gripe with this game is that the player physics are smooth to smooth out movement, but that this does not cooperate at all with precise mouse controls (locking onto dangerous objects). If you change direction, your mouse is now in a completely different place than it was. This is very disorienting to the player. I would recommend keeping the player static in the centre of the screen and instead use animation to show the direction of the player.

Otherwise great sound effects, art and game mechanics!

A fantastic entry to the jam!

It took me a little while to understand that clicking the options a second would "un-check" them. Perhaps a visual indicator of how many bars an action takes (next to the action) would make this a little easier to grasp immediately.

Overall a great quality game!

Paw-some little game!

With the double-jump mechanic, I would love to see some more platforming areas and puzzles, perhaps! (Jumping on some windowsills and balconies... maybe even people.)

And please consider adding a full-screen mode to the game.

Otherwise great work!

Enjoyable little acorn-collecting game!

The power-ups were well implemented and the homing power-up was really fun to pick up.

My only feedback would be that, due to the small window size, maximising makes the movement feel rather choppy. Perhaps having 2 or 3x larger sprites would make the movement feel quite smooth?

Overall fantastic work on this!

This game was enjoyable!

The polar bear moves remarkably slowly, which can make passing him more of a chore.

I loved the little squirrel. I thought perhaps he would become my companion after I gave him the acorn..

Overall well done!

Incredible graphics for a week!

The building mechanic was fun and the controls were quite good. The enemies felt a little too tank-like.

But an excellent entry!

Interesting little game!

I unfortunately rage-quit due to the goalpost moving constantly. I am not sure the rest of the level design felt "rage"-y enough to make the goalpost moving feel fair.

Otherwise the level design felt good (I believe I made it to Level 3). Perhaps check the block detection on the player, as it sometimes felt like I died because the movement keys were still registering even though I was not fully on the next block yet.

Overall well done!

Edit: I thought of a solution for the goalpost. Perhaps make the animation a smooth "flying" animation when it moves and have it do so a little earlier than it does now. This would make it feel more fair, I believe...

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I believe this is my favourite game of the jam! A deserving winner.

A beautiful idea, excellent storytelling and good gameplay.

I would only change the controls around. Space to attack and W to jump. Would become a one-hand game.

Perhaps the player movement could be worked on too. Test a few things out, at the moment the controls are just a little too floaty somehow.

I really hope you consider doing something more with this game and perhaps fleshing it out to more levels, different animals and areas. It's a beautiful idea which would translate extremely well to all platforms (mobile included).

Extremely well done on the game!

Interesting game!

The combination of the music, changing house layout and cutscene-style camera positions would make for an exciting horror game or maybe a puzzle game. I think horror is the way to go. Would say the music could be improved.

As you pick up things a lot in the game, pressing becomes quite tedious and feels cramped quickly. I would recommend changing the pick-up button to Space, perhaps?

Otherwise great work!

Engaging little shooter!

All you need to implement is a "Reload time" upgrade that you only get every so often, as well as walls for the enemies at the world's end. It was quite frustrating to have the enemies go off the map.

Very well done with this game!

Incredibly interesting horror game!

I would say the map felt a little too large and difficult to navigate.

Otherwise excellent sound effects and music, and gorgeous visuals.