Fun concept!
AleksanderCodes
Creator of
Recent community posts
If you move as far right as the camera allows you, then place your mouse underneath the player before moving left again... I believe you can move about 40 pixels away from the where the mouse is - this is most frustrating when you need to jump and hit the spikes below you. I would recommend making the player static in the centre of the screen and have the animations show the direction.
This would mean tighter controls, I would say!
An aesthetic entry!
My main gripe with this game is that the player physics are smooth to smooth out movement, but that this does not cooperate at all with precise mouse controls (locking onto dangerous objects). If you change direction, your mouse is now in a completely different place than it was. This is very disorienting to the player. I would recommend keeping the player static in the centre of the screen and instead use animation to show the direction of the player.
Otherwise great sound effects, art and game mechanics!
Enjoyable little acorn-collecting game!
The power-ups were well implemented and the homing power-up was really fun to pick up.
My only feedback would be that, due to the small window size, maximising makes the movement feel rather choppy. Perhaps having 2 or 3x larger sprites would make the movement feel quite smooth?
Overall fantastic work on this!
Interesting little game!
I unfortunately rage-quit due to the goalpost moving constantly. I am not sure the rest of the level design felt "rage"-y enough to make the goalpost moving feel fair.
Otherwise the level design felt good (I believe I made it to Level 3). Perhaps check the block detection on the player, as it sometimes felt like I died because the movement keys were still registering even though I was not fully on the next block yet.
Overall well done!
Edit: I thought of a solution for the goalpost. Perhaps make the animation a smooth "flying" animation when it moves and have it do so a little earlier than it does now. This would make it feel more fair, I believe...
I believe this is my favourite game of the jam! A deserving winner.
A beautiful idea, excellent storytelling and good gameplay.
I would only change the controls around. Space to attack and W to jump. Would become a one-hand game.
Perhaps the player movement could be worked on too. Test a few things out, at the moment the controls are just a little too floaty somehow.
I really hope you consider doing something more with this game and perhaps fleshing it out to more levels, different animals and areas. It's a beautiful idea which would translate extremely well to all platforms (mobile included).
Extremely well done on the game!
Interesting game!
The combination of the music, changing house layout and cutscene-style camera positions would make for an exciting horror game or maybe a puzzle game. I think horror is the way to go. Would say the music could be improved.
As you pick up things a lot in the game, pressing becomes quite tedious and feels cramped quickly. I would recommend changing the pick-up button to Space, perhaps?
Otherwise great work!

