A cool game with beautiful visual design! The core of the game already looks complete, and all that's left is to expand it and add everything we've planned!
Good luck with the development!
Hmm, that's strange — the first time you open the crafting menu, it should normally give you instructions explaining how it works. Maybe if you reach it after finding the crystal, everything will trigger properly... I'll think about how to make the tutorial clearer and less prone to breaking, and I'll improve it in the next demo update :)
Ah, now I know exactly which shadows you mean! Yes, that's the custom shader I made for the game :) I'm glad you noticed it!
Thank you so much for the detailed feedback! And those aren't stupid questions at all :) In fact, it's really useful for me to know which mechanics weren't clear enough without an explanation.
The items that appear below the doughnuts (the hunger bar) are actually a list of ingredients. You can find them in chests and use them to craft different kinds of food. In the tutorial level, you need to reach the shelter first, where you'll find a special microwave that you can use for cooking. Different foods give you different buffs, including restoring your hunger. But don't use up all your food — you'll also need some of it to upgrade your character later on :)
As for the Crystal Key, you're on the right track! It can only be seen in the light of your flashlight, but the crystal itself is always somewhere in the fog. So once you reach a foggy area, that's when you should start looking around carefully with the flashlight. In the tutorial level specifically, you'll find it behind a door that you need to unlock with a key. Your feedback made me realize that the game probably doesn't communicate this clearly enough.
And no need to apologize for the questions — if a player isn't sure how something works, that's useful feedback for me as the developer :)
About the shadows: if you mean the reduced visibility behind the player, then yes — that shadow effect is made with a custom shader I created for the game :)
Thanks again for playing and for taking the time to write such detailed feedback! I'm really glad you enjoyed the mechanics and overall feel of the game. Hopefully these hints will help on your next attempt! :)
Thank you so much for playing and for the feedback! I'm really glad you enjoyed the atmosphere, especially considering you don't usually like horror games :) I'm sorry you ran into an issue with the exit — I'll look into what might have caused that. As for the Moon theme, there actually is a moon visible through the window in the player's room — admittedly, it's a pretty small detail :)
Thanks again for giving Doughborn a try!
Hi! I played a few runs (I might not have gotten as far as I'd like), but my memory skills are very grateful :)
I haven't seen such an engaging way to improve my memory in a long time. The game looks very cute and can be quite addictive.
I didn't notice any bugs, but I have one suggestion for a small adjustment: when you're typing a letter combination and reach the point of entering a single letter, but decide to delete one or more letters, first one letter is deleted, then another letter from a pair, and then two letters at a time. In other words, letters are deleted out of pairs (I hope I explained it clearly; my English isn't very good.)
Good luck with the development :)
Hi everyone!
I'm a solo developer, and I've just released the public demo of my first game - Doughborn.
Doughborn is a 2D pixel-art stealth survival horror set in a strange world inhabited by living food. You explore dark locations in search of crystals while trying to survive the creatures hunting you. You'll need to hide, pay attention to the noise you make, and use shelters to prepare food.

The demo is completely free and is currently available for Windows and Linux. Doughborn is still in development, and this release is opportunity to see how the game feels to players. I'd really appreciate any feedback — especially about the atmosphere, difficulty, enemy behavior and whether the core gameplay loop feels engaging.
Play Doughborn Demo:
Thanks for playing!