Hi, thanks for playing! I'm really glad you liked the atmosphere. I spent a lot of time searching for a DOS font that properly supports Cyrillic characters, and that VHS shader took quite a few attempts to get right. The ASCII art and other details were added as the cherry on top, and I was really happy with how it turned out.
Back when I was making Python scripts, I loved creating terminal UIs using the input() command (anyone who programmed in text consoles will understand), and I always turned the text green for that "Matrix" effect. I also put a lot of thought into the commands and questions, so I'm happy the puzzle design worked for you.
As for the score screen: the NULL is actually supposed to be there, but it shouldn't freeze. The design idea is that the NULL values smoothly decrypt into your real score. It worked fine on my end, but I see how it could look like a bug.
Regarding the audio: correct answers don't give any sound feedback indeed, but wrong ones trigger a game of Russian roulette! You can either get a dry click (blank) or a loud gunshot (live round). Sound plays a huge role here—I even put together a whole playlist for the game, so playing it muted completely ruins the experience.
About the "(DEBUG)" tag: I noticed it myself during testing. But considering I’ve only been using Godot for 3 days and this is literally my first finished game ever, I just couldn't figure out how to disable it before the deadline.
Thanks a lot for such an honest, detailed, and massive review! Best of luck with your own projects!
