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Alchemist Slime

6
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A member registered 8 days ago · View creator page →

Creator of

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Hi, thanks for playing! I'm really glad you liked the atmosphere. I spent a lot of time searching for a DOS font that properly supports Cyrillic characters, and that VHS shader took quite a few attempts to get right. The ASCII art and other details were added as the cherry on top, and I was really happy with how it turned out.

Back when I was making Python scripts, I loved creating terminal UIs using the input() command (anyone who programmed in text consoles will understand), and I always turned the text green for that "Matrix" effect. I also put a lot of thought into the commands and questions, so I'm happy the puzzle design worked for you.

As for the score screen: the NULL is actually supposed to be there, but it shouldn't freeze. The design idea is that the NULL values smoothly decrypt into your real score. It worked fine on my end, but I see how it could look like a bug.

Regarding the audio: correct answers don't give any sound feedback indeed, but wrong ones trigger a game of Russian roulette! You can either get a dry click (blank) or a loud gunshot (live round). Sound plays a huge role here—I even put together a whole playlist for the game, so playing it muted completely ruins the experience.

About the "(DEBUG)" tag: I noticed it myself during testing. But considering I’ve only been using Godot for 3 days and this is literally my first finished game ever, I just couldn't figure out how to disable it before the deadline.

Thanks a lot for such an honest, detailed, and massive review! Best of luck with your own projects!

Привет, спасибо что поиграл! И в правду, игра получилась сложной, я обязательно добавлю обучение. А на каком именно моменте ты застрял сильнее всего? Что показалось самым непонятным — управление, цель или какая-то конкретная механика? Хочу поправить это в первую очередь.

Thanks for checking out the game and for the feedback! Glad you enjoyed the score attack aspect. You're totally right about the presentation-jam time limits are always tough, so I had to compromise on visuals and audio. I'll try to add more "juice" and sound effects in the post-jam version. Appreciate the support!

Haha, don't worry, your secret password is safe with me! Thanks a lot for playing and for the kind words. I'm really glad you liked the aesthetic and simplicity! I'll definitely think about how to make the game a bit more forgiving for beginners in future updates. Thanks for the feedback!

Thank you! Glad you enjoyed it once it clicked. What was the trickiest part for you at the beginning? I’d love to make the onboarding smoother in the next update.


I never quite figured out how to play it, but I really liked the concept. Maybe I’m just too dumb and the game is too smart! I won’t nitpick about the lack of translations, music, or other features—it was clearly built using AI, and I actually found it pretty fun to experiment with the various elements. Good job. I’m not entirely sure what engine the game runs on, but I suspect it’s pure HTML. If that’s the case, it actually adds even more to the atmosphere. The sound effects were a bit disappointing, but that’s a minor issue.

By the way, if you are looking to expand this or work on future projects, I’d love to help you out! I can assist with 3D game development, or provide custom music and professional sound design. I can also easily handle localization for you, translating the game into Russian (since I'm a native speaker) and German. If you don't have a team yet and want to collaborate, feel free to reply to me here — I'd be happy to team up!

Also, a quick piece of advice: don’t sweat the fact that you used AI to make this. When I was starting out and making my very first game with ChatGPT 2, I couldn't even comprehend how the code actually worked. But thanks to that initial push from the AI, I eventually learned to write code completely on my own in Lua, Python, and other languages.

AI is a great tool that helps you move forward, but if you rely on it too heavily, the game's soul can break. By creating something new, you are already making progress. Step by step, line by line, click by click, and one day you will build an AAA-level project. Never give up, keep moving forward, and ignore the critics. Just keep doing what you love!